class PPEffectsSource
Deprecated; 'PPEManager' used instead
Constants 2
static const int COLORIZE_NV = 100static const float COLOR_SHOCK = 0.1shock color value (relative) //todo
Members 27
static int m_BlurInventorystatic int m_BlurDrunkstatic int m_BlurFeverstatic int m_BlurMenustatic int m_BlurOpticsstatic int m_BlurFlashbangstatic int m_BlurShockstatic int m_BurlapBlindnessstatic int m_DyingEffectstatic int m_ShockEffectstatic int m_ChromAbbOpticstatic int m_VignetteUnconsciousstatic int m_VignetteShockstatic int m_VignetteTunnelstatic int m_VignetteMenustatic float m_BloodSaturationShow 2 more
, SetBlurValue(), and UpdateBlur()Show 2 more
, SetChromAbbValue(), and UpdateChromAbb()Show 1 more
, UpdateVignette()static float m_ColorValueTotal[4] = {0,0,0,0}static float m_ColorOverlayTotalstatic Material m_MatColorsShow 8 more
, PerformSetLensEffect(), ResetColorize(), SetBloom(), SetChromAbb(), SetVignette(), UpdateColor(), UpdateColorize(), and UpdateSaturation()static Material m_RadialBlurMethods 56
static void Init()Show 28 more
, RegisterChromAbbEffect(), RegisterColorEffect(), RegisterVignetteEffect(), map.Set(), COLORIZE_NV, m_BlurDrunk, m_BlurFever, m_BlurFlashbang, m_BlurInventory, m_BlurMenu, m_BlurOptics, m_BlurValues, m_BurlapBlindness, m_ChromAbbOptic, m_ChromAbbValues, m_ColorEffect, m_ColorizeEffects, m_ColorValues, m_DyingEffect, m_MatColors, m_RadialBlur, m_ShockEffect, m_VignetteEffects, m_VignetteMenu, m_VignetteShock, m_VignetteTunnel, m_VignetteUnconscious, and m_VignetteValuesstatic void ResetBlurEffects()static void ResetRadialBlur()Show 4 more
, SetBlurInventory(), SetBlurMenu(), SetBlurOptics(), and SetBlurShock()sets blur effect to an absolute value between 0..1
static void SetBlur(float value)sets blur effect to an absolute value between 0..1
static void UpdateBlur()updates the blur post process effect where the resulting blur is an aggregate of all individual blur effect values
Show 5 more
, SetBlurFlashbang(), SetBlurInventory(), SetBlurMenu(), SetBlurOptics(), and SetBlurShock()static void SetBlurInventory(float value)Set blur inventory effect to a specified 'value' between 0..1
static void SetBlurDrunk(float value)Set blur drunk effect to a specified 'value' between 0..1
static void SetBlurFever(float value)Set blur drunk effect to a specified 'value' between 0..1
static void SetBlurMenu(float value)Set menu blur to a specified 'value' between 0..1
static void SetBlurOptics(float value)Set optics and ironsights blur to a specified 'value' between 0..1
static void SetBlurFlashbang(float value)Set blur flashbang hit effect to a specified 'value' between 0..1
static void SetBlurShock(float value)static void ResetChromAbbEffects()static void SetChromAbb(float value)static void UpdateChromAbb()updates the chromatic abberation post process effect where the resulting chromabb is an aggregate of all individual chromabb effect values
static void SetChromAbbOptic(float value)static void ResetColorEffects()Show 1 more
, SetShockEffectColor()static void UpdateColor()Show 6 more
, CGame.GetWorld(), Material.SetParam(), m_ColorOverlayTotal, m_ColorValues, m_ColorValueTotal, and m_MatColorsShow 2 more
, SetDeathDarkening(), and SetShockEffectColor()set lens effect
lens- <-5, 5>, 0 = disable (performance plus), > 0 = outside effect, < 0 inside effect
chromAbb- <0, 1>, chromaticity, 1 = max, 0 disable (performance plus)
centerX- <-1, 1>, center of effect, 0 = screen center in X
centerY- <-1, 1>, center of effect, 0 = screen center in Y
added for convenience
set vignette
intensity- <0, 1>, intensity of effect, 0 = disable
RGB
Show 1 more
, SetUnconsciousnessVignette()static void SetUnconsciousnessVignette(float value)static void SetShockVignette(float value)static void SetTunnelVignette(float value)static void SetMenuVignette(float value)static void ResetVignettes()static void OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset)static void HitEffect(float value)Show 2 more
, m_ColorValueTotal, and m_MatColorsstatic void SetShockEffectColor(float value)static void FlashbangEffect(float value)Show 2 more
, m_ColorValueTotal, and m_MatColorsstatic void EnableBurlapSackBlindness()static void DisableBurlapSackBlindness()static void SetDeathDarkening(float value)Show 2 more
, UpdateColor(), and m_DyingEffectstatic void UpdateSaturation()static void UpdateVignette()Show 3 more
, SetVignette(), m_VignetteEffects, and m_VignetteValuesShow 2 more
, SetTunnelVignette(), and SetUnconsciousnessVignette()static void SetBloodSaturation(float value)static void UpdateColorize()Show 5 more
, map.GetKey(), ResetColorize(), Material.SetParam(), m_ColorizeEffects, and m_MatColorsstatic void ResetColorize()static void SetEVValuePP(float value)Show 1 more
, Material.SetParam()static void ResetAll()