DIFF

class DayZIntroScene

DayZIntroScene › Managed

Constructors 2

void DayZIntroScene()
References SetScene()
void ~DayZIntroScene()

Members 8

protected Camera m_Camera
protected vector m_CameraTrans[4]
Referenced by SetScene()
protected vector m_CharacterPos
protected Weather m_Weather
Referenced by SetScene()
protected vector m_Target
Referenced by SetScene()
protected ref OptionsMenu m_OptionsMenu

Methods 9

protected void ClearIntroScene()
Referenced by ~DayZIntroScene()
protected void SetScene()
Camera GetIntroCamera()
References m_Camera
protected void SetInitPostprocesses()

Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered

protected vector SwapYZ(vector vec)
Referenced by SetScene()
protected vector SnapToGround(vector pos)
References CGame.SurfaceY(), and Vector()
Referenced by SetScene()