class DayZIntroScene
DayZIntroScene › Managed
Constructors 2
void DayZIntroScene()References SetScene()
void ~DayZIntroScene()References ClearIntroScene()
Members 8
protected ref IntroSceneCharacter m_CharacterReferenced by GetIntroCharacter(), SetScene(), DayZIntroScenePC.CharacterRotate()
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, DayZIntroScenePC.CharacterRotationStart(), and DayZIntroScenePC.Update()protected Camera m_Cameraprotected vector m_CameraTrans[4]Referenced by SetScene()
protected vector m_CharacterPosprotected vector m_CharacterRotReferenced by SetScene(), DayZIntroScenePC.CharacterRotate(), and DayZIntroScenePC.CharacterRotationStart()
protected Weather m_WeatherReferenced by SetScene()
protected vector m_TargetReferenced by SetScene()
protected ref OptionsMenu m_OptionsMenuMethods 9
protected void ClearIntroScene()Referenced by ~DayZIntroScene()
protected void SetScene()References Math.Atan2(), ScriptCallQueue.Call(), Class.CastTo()
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, CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount(), CGame.ConfigGetFloat(), CGame.ConfigGetFloatArray(), CGame.ConfigGetIntArray(), CGame.ConfigGetVector(), CGame.ConfigIsExisting(), array.Count(), array.Count(), CGame.CreateObject(), Math3D.DirectionAndUpMatrix(), array.Get(), array.Get(), DayZGame.GetCallQueue(), Weather.GetFog(), Weather.GetOvercast(), Object.GetPosition(), Weather.GetRain(), Weather.GetSandstorm(), Weather.GetSnowfall(), CGame.GetWeather(), CGame.GetWorld(), CGame.GetWorldName(), PPEffects.Init(), new IntroSceneCharacter(), SandstormController.IsActive(), IntroSceneCharacter.LoadCharacterData(), Camera.LookAt(), Math3D.MatrixIdentity4(), vector.Multiply4(), CGame.ObjectDelete(), Math.RandomInt(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), Camera.SetActive(), World.SetDate(), Camera.SetFocus(), Camera.SetFOV(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), Weather.SetStorm(), Weather.SetWindFunctionParams(), Weather.SetWindMaximumSpeed(), Weather.SetWindSpeed(), SnapToGround(), SandstormController.Stop(), CGame.SurfaceY(), SwapYZ(), Vector(), m_Camera, m_CameraTrans, m_Character, m_CharacterPos, m_CharacterRot, m_Target, m_Weather, and Math.RAD2DEGIntroSceneCharacter GetIntroCharacter()References m_Character
void ResetIntroCamera()References IntroSceneCharacter.GetCharacterObj(), GetIntroCamera(), GetIntroCharacter()
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, IntroSceneCharacter.GetPosition(), Camera.LookAt(), and Vector()Referenced by MainMenu.Init()
protected void SetInitPostprocesses()Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered
Referenced by DayZIntroScenePC.SetInitPostprocesses()
protected void GetSelectedUserName()References BiosUser.GetName(), BiosUserManager.GetSelectedUser(), CGame.GetUserManager()
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, DayZGame.SetPlayerGameName(), and GameConstants.DEFAULT_CHARACTER_NAMEReferenced by SetScene()
Referenced by SetScene()