DIFF

class InGameMenuSource

InGameMenu UIScriptedMenu UIMenuPanel Managed

All members, including inherited

Constructors 1

void ~InGameMenu()

Members 20

string m_ServerInfoText
Referenced by OnClick(), and SetServerInfo()
protected Widget m_ContinueButton
Referenced by Init(), OnClick(), and UpdateGUI()
protected Widget m_SeparatorPanel
Referenced by Init(), and UpdateGUI()
protected Widget m_ExitButton
Referenced by Init(), and OnClick()
protected Widget m_RestartButton
Referenced by Init(), OnClick(), and UpdateGUI()
protected Widget m_RespawnButton
Referenced by Init(), OnClick(), and UpdateGUI()
protected Widget m_RestartDeadRandomButton
Referenced by Init()
protected Widget m_RestartDeadCustomButton
Referenced by Init()
protected Widget m_OptionsButton
Referenced by Init(), and OnClick()
protected Widget m_ServerInfoPanel
protected Widget m_FavoriteButton
protected Widget m_FavoriteImage
Referenced by Init(), and SetServerInfo()
protected Widget m_UnfavoriteImage
Referenced by Init(), and SetServerInfo()
protected Widget m_CopyInfoButton
Referenced by Init(), and OnClick()
protected Widget m_FeedbackButton
Referenced by Init(), and OnClick()
protected ref TextWidget m_ModdedWarning
Referenced by Init()
protected ref TextWidget m_ServerIP
Referenced by Init(), and SetServerInfo()
protected ref TextWidget m_ServerPort
Referenced by Init(), and SetServerInfo()
protected ref TextWidget m_ServerName
Referenced by Init(), and SetServerInfo()
protected ref UiHintPanel m_HintPanel
Referenced by Init()

Methods 26

protected void SetGameVersion()
Referenced by Init()
protected void HudShow(bool show)
Referenced by ~InGameMenu(), and Init()
override bool OnMouseEnter(Widget w, int x, int y)
References ColorHighlight()
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
References ColorNormal()
protected void OnClick_Continue()
Referenced by OnClick()
protected void OnClick_Restart()
Referenced by OnClick()
protected void OnClick_Options()
Referenced by OnClick()
protected void OnClick_Exit()
Referenced by OnClick()
override void Update(float timeslice)

We dont want players to see the respawn dialog when they are still alive and not unconscious anymore (edge case).

protected void ColorHighlight(Widget w)
Referenced by OnMouseEnter()
protected void ColorNormal(Widget w)
Referenced by OnMouseLeave()
protected void ColorDisable(Widget w)
protected void ButtonSetText(Widget w, string text)
Referenced by Init()
protected void ButtonSetColor(Widget w, int color)
protected void ButtonSetTextColor(Widget w, int color)
void SetServerInfoVisibility(bool show)
Referenced by Init(), and OptionsMenuGame.Apply()
protected void OpenFeedback()
References CGame.OpenURL()
Referenced by OnClick()
void ToggleFavoriteServer()

DEPRECATED