class InGameMenuSource
InGameMenu › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 1
void ~InGameMenu()Members 20
string m_ServerInfoTextprotected Widget m_ContinueButtonprotected Widget m_SeparatorPanelprotected Widget m_RestartButtonprotected Widget m_RespawnButtonprotected Widget m_ServerInfoPanelprotected Widget m_FavoriteButtonprotected Widget m_FavoriteImageprotected Widget m_UnfavoriteImageprotected ref TextWidget m_ModdedWarningReferenced by Init()
protected ref TextWidget m_ServerIPprotected ref TextWidget m_ServerPortprotected ref TextWidget m_ServerNameprotected ref UiHintPanel m_HintPanelReferenced by Init()
Methods 26
override Widget Init()References ButtonSetText(), Class.Cast(), WorkspaceWidget.CreateWidgets()
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, Widget.FindAnyWidget(), CGame.GetMission(), DayZGame.GetProfileOption(), CGame.GetWorkspace(), HudShow(), CGame.IsMultiplayer(), Mission.Pause(), DayZGame.ReportModded(), SetGameVersion(), SetServerInfo(), SetServerInfoVisibility(), Widget.Show(), new UiHintPanel(), UIScriptedMenu.layoutRoot, m_ContinueButton, m_CopyInfoButton, m_ExitButton, m_FavoriteImage, m_FeedbackButton, m_HintPanel, m_ModdedWarning, m_OptionsButton, m_RespawnButton, m_RestartButton, m_RestartDeadCustomButton, m_RestartDeadRandomButton, m_SeparatorPanel, m_ServerInfoPanel, m_ServerIP, m_ServerName, m_ServerPort, and m_UnfavoriteImageprotected void SetGameVersion()References Class.Cast(), Widget.FindAnyWidget(), CGame.GetVersion()
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, TextWidget.SetText(), and UIScriptedMenu.layoutRootReferenced by Init()
protected bool SetServerInfo()References OnlineServices.GetCurrentServerInfo(), GetServersResultRow.GetIpPort(), MenuData.GetLastPlayedCharacter()
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, MenuData.GetLastServerAddress(), MenuData.GetLastServerName(), MenuData.GetLastServerPort(), CGame.GetMenuData(), CGame.IsMultiplayer(), DayZGame.RefreshCurrentServerInfo(), TextWidget.SetText(), TextWidget.SetText(), TextWidget.SetText(), Widget.Show(), Widget.Show(), int.ToString(), int.ToString(), GameConstants.DEFAULT_CHARACTER_MENU_ID, GetServersResultRow.m_Favorite, m_FavoriteImage, GetServersResultRow.m_HostIp, GetServersResultRow.m_HostPort, GetServersResultRow.m_Name, m_ServerInfoText, m_ServerIP, m_ServerName, m_ServerPort, and m_UnfavoriteImageReferenced by Init()
protected void HudShow(bool show)References Class.Cast(), Mission.GetHud(), CGame.GetMission()
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, DayZGame.GetProfileOption(), IngameHud.ShowHudUI(), and IngameHud.ShowQuickbarUI()References ColorHighlight()
References CGame.CopyToClipboard(), PluginDeveloper.GetInstance(), CGame.GetPlayer()
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, CGame.IsMultiplayer(), Man.IsUnconscious(), UIScriptedMenu.OnClick(), OnClick_Continue(), OnClick_Exit(), OnClick_Options(), OnClick_Respawn(), OnClick_Restart(), OpenFeedback(), PluginDeveloper.ToggleMissionLoader(), m_ContinueButton, m_CopyInfoButton, m_ExitButton, m_FeedbackButton, m_OptionsButton, m_RespawnButton, m_RestartButton, and m_ServerInfoTextprotected void OnClick_Continue()Referenced by OnClick()
protected void OnClick_Restart()References ScriptCallQueue.Call(), DayZGame.GetCallQueue(), CGame.IsMultiplayer()
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, OnClick_Respawn()Referenced by OnClick()
protected void OnClick_Respawn()protected void OnClick_Exit()References ScriptCallQueue.Call(), DayZGame.GetCallQueue(), CGame.GetMission()
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, CGame.LogoutRequestTime()Referenced by OnClick()
References Mission.AbortMission(), ScriptCallQueue.Call(), DayZGame.CancelLoginTimeCountdown()
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, Class.Cast(), GameRespawn(), DayZGame.GetCallQueue(), CGame.GetMission(), CGame.GetPlayer(), Mission.GetRespawnModeClient(), CGame.GetUIManager(), Object.IsAlive(), CGame.IsMultiplayer(), PlayerBase.IsUnconscious(), CGame.LogoutRequestTime(), UIScriptedMenu.OnModalResult(), and GameConstants.RESPAWN_MODE_CUSTOMoverride void Update(float timeslice)We dont want players to see the respawn dialog when they are still alive and not unconscious anymore (edge case).
protected void UpdateGUI()References CfgGameplayHandler.GetDisableRespawnInUnconsciousness(), CGame.GetPlayer(), Man.GetPlayerState()
Referenced by Update()
void MenuRequestRespawn(UIScriptedMenu menu, bool random)protected void GameRespawn(bool random)References ScriptCallQueue.Call(), Class.Cast(), Class.Cast()
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, UIMenuPanel.Close(), MissionGameplay.Continue(), MissionGameplay.DestroyAllMenus(), DayZGame.GetCallQueue(), CGame.GetMenuDefaultCharacterData(), CGame.GetMission(), CGame.GetPlayer(), CGame.RespawnPlayer(), MissionGameplay.SetPlayerRespawning(), MenuDefaultCharacterData.SetRandomCharacterForced(), and PlayerBase.SimulateDeath()protected void ColorHighlight(Widget w)Referenced by OnMouseEnter()
protected void ColorNormal(Widget w)Referenced by OnMouseLeave()
protected void ColorDisable(Widget w)References ARGB(), ButtonSetColor(), ButtonSetTextColor()
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, ColorManager.COLOR_DISABLED_TEXTReferenced by Init()
void SetServerInfoVisibility(bool show)void ToggleFavoriteServer()DEPRECATED