class OptionsMenuGameSource
OptionsMenuGame › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 2
void OptionsMenuGame(Widget parent, Widget details_root, GameOptions options, OptionsMenu menu)References Class.Cast(), Class.Cast(), Class.Cast()
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, Class.Cast(), Class.Cast(), WorkspaceWidget.CreateWidgets(), FillTextMap(), Widget.FindAnyWidget(), Widget.FindAnyWidget(), ListOptionsAccess.GetIndex(), ListOptionsAccess.GetIndex(), ListOptionsAccess.GetItemsCount(), ListOptionsAccess.GetItemText(), GetLayoutName(), NumericOptionsAccess.GetMax(), NumericOptionsAccess.GetMax(), NumericOptionsAccess.GetMin(), NumericOptionsAccess.GetMin(), GameOptions.GetOptionByType(), DayZGame.GetProfileOptionBool(), DayZGame.GetProfileOptionFloat(), Widget.GetScreenSize(), CGame.GetWorkspace(), InitDependentOptionsVisibility(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), array.Insert(), new OptionSelectorMultistate(), new OptionSelectorSlider(), NumericOptionsAccess.ReadValue(), NumericOptionsAccess.ReadValue(), Widget.SetAlpha(), Widget.SetHandler(), Widget.SetUserID(), Widget.Show(), HUD_BRIGHTNESS_MAX, HUD_BRIGHTNESS_MIN, m_BleedingIndication, m_BrightnessOption, m_BrightnessSelector, m_ConnectivityInfo, m_DetailsBodyConnectivity, m_DetailsBodyDefault, m_DetailsLabel, m_DetailsRoot, m_DetailsText, m_FOVOption, m_FOVSelector, m_HUDBrightnessSelector, m_LanguageOption, m_LanguageSelector, m_Menu, OptionSelectorBase.m_OptionChanged, m_Options, m_PauseOption, m_PauseSelector, m_QuickbarButton, m_Root, m_ShowAdminSelector, m_ShowCrosshairSelector, m_ShowGameSelector, m_ShowHUDSelector, m_ShowHUDVehicleSelector, m_ShowPlayerSelector, m_ShowQuickbarSelector, and m_ShowServerInfoSelectorReferenced by OptionsMenu.Init()
void ~OptionsMenuGame()References NumericOptionsAccess.ReadValue(), OptionsAccess.Revert(), RevertHUDBrightness()
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, DayZGame.SetUserFOV(), and m_FOVOptionConstants 2
private const float HUD_BRIGHTNESS_MIN = -1.0Referenced by OptionsMenuGame()
private const float HUD_BRIGHTNESS_MAX = 0.0Referenced by OptionsMenuGame()
Members 30
protected Widget m_RootReferenced by OptionsMenuGame()
protected Widget m_SettingsRootprotected Widget m_DetailsRootprotected Widget m_DetailsBodyDefaultprotected Widget m_DetailsBodyConnectivityprotected TextWidget m_DetailsLabelprotected RichTextWidget m_DetailsTextprotected ButtonWidget m_QuickbarButtonprotected ref NumericOptionsAccess m_FOVOptionReferenced by ~OptionsMenuGame(), OptionsMenuGame(), Revert()
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, SetOptions(), SetToDefaults(), and UpdateFOVOption()protected ref ListOptionsAccess m_LanguageOptionReferenced by Apply(), IsChanged(), OptionsMenuGame()
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, Revert(), SetOptions(), SetToDefaults(), and UpdateLanguageOption()protected ref ListOptionsAccess m_PauseOptionprotected ref NumericOptionsAccess m_BrightnessOptionPLATFORM_CONSOLEReferenced by OptionsMenuGame(), Revert(), SetOptions()
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, SetToDefaults(), and UpdateBrightnessOption()protected ref OptionSelectorSlider m_BrightnessSelectorPLATFORM_CONSOLEprotected ref OptionSelectorMultistate m_LanguageSelectorprotected ref OptionSelectorSlider m_FOVSelectorprotected ref OptionSelectorMultistate m_ShowHUDSelectorprotected ref OptionSelectorMultistate m_ShowCrosshairSelectorprotected ref OptionSelectorMultistate m_ShowQuickbarSelectorprotected ref OptionSelectorMultistate m_ShowHUDVehicleSelectorprotected ref OptionSelectorMultistate m_ShowGameSelectorprotected ref OptionSelectorMultistate m_ShowAdminSelectorprotected ref OptionSelectorMultistate m_ShowPlayerSelectorprotected ref OptionSelectorMultistate m_ShowServerInfoSelectorprotected ref OptionSelectorMultistate m_BleedingIndicationprotected ref OptionSelectorMultistate m_ConnectivityInfoprotected ref OptionSelectorSlider m_HUDBrightnessSelectorReferenced by Apply(), IsChanged(), OptionsMenuGame()
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, RevertHUDBrightness(), and SetToDefaults()protected ref OptionSelectorMultistate m_PauseSelectorprotected GameOptions m_Optionsprotected OptionsMenu m_MenuReferenced by OnFocus(), OnMouseEnter(), OnMouseLeave()
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, OptionsMenuGame(), ReloadOptions(), UpdateAdminOption(), UpdateBleedingIndication(), UpdateBrightnessOption(), UpdateConnectivityInfo(), UpdateCrosshairOption(), UpdateFOVOption(), UpdateGameOption(), UpdateHUDBrightnessOption(), UpdateHUDOption(), UpdateHUDVehicleOption(), UpdateLanguageOption(), UpdatePauseOption(), UpdatePlayerOption(), UpdateQuickbarOption(), and UpdateServerInfoOption()Methods 33
string GetLayoutName()Referenced by OptionsMenuGame()
void Focus()bool IsChanged()References DayZGame.GetProfileOptionBool(), DayZGame.GetProfileOptionFloat(), OptionSelectorMultistate.GetValue()
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, OptionSelectorMultistate.GetValue(), OptionSelectorSliderSetup.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionsAccess.IsChanged(), m_BleedingIndication, m_ConnectivityInfo, m_HUDBrightnessSelector, m_LanguageOption, m_ShowAdminSelector, m_ShowCrosshairSelector, m_ShowGameSelector, m_ShowHUDSelector, m_ShowHUDVehicleSelector, m_ShowPlayerSelector, m_ShowQuickbarSelector, and m_ShowServerInfoSelectorvoid Apply()References Class.Cast(), Class.Cast(), ErrorEx()
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, UIManager.FindMenu(), MissionGameplay.GetConnectivityInvoker(), GetHud(), CGame.GetInput(), CGame.GetMission(), DayZGame.GetProfileOptionBool(), CGame.GetUIManager(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorSliderSetup.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), OptionSelectorMultistate.GetValue(), ScriptInvoker.Invoke(), OptionsAccess.IsChanged(), Input.IsEnabledMouseAndKeyboardEvenOnServer(), OnBleedingIndicationChanged(), MissionGameplay.ResetGUI(), DayZGame.SetProfileOptionBool(), DayZGame.SetProfileOptionFloat(), InGameMenu.SetServerInfoVisibility(), IngameHud.SetVehicleHudDisabled(), IngameHud.ShowHud(), IngameHud.ShowQuickBar(), m_BleedingIndication, m_ConnectivityInfo, m_HUDBrightnessSelector, m_LanguageOption, m_ShowAdminSelector, m_ShowCrosshairSelector, m_ShowGameSelector, m_ShowHUDSelector, m_ShowHUDVehicleSelector, m_ShowPlayerSelector, m_ShowQuickbarSelector, and m_ShowServerInfoSelectorReferenced by OptionsMenu.Apply()
void Revert()References ListOptionsAccess.GetIndex(), ListOptionsAccess.GetIndex(), DayZGame.GetProfileOptionBool()
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, NumericOptionsAccess.ReadValue(), NumericOptionsAccess.ReadValue(), RevertHUDBrightness(), DayZGame.SetUserFOV(), OptionSelectorMultistate.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), m_BleedingIndication, m_BrightnessOption, m_BrightnessSelector, m_ConnectivityInfo, m_FOVOption, m_FOVSelector, m_LanguageOption, m_LanguageSelector, m_PauseOption, m_PauseSelector, m_ShowAdminSelector, m_ShowCrosshairSelector, m_ShowGameSelector, m_ShowHUDSelector, m_ShowHUDVehicleSelector, m_ShowPlayerSelector, m_ShowQuickbarSelector, and m_ShowServerInfoSelectorvoid SetToDefaults()References NumericOptionsAccess.GetDefault(), NumericOptionsAccess.GetDefault(), ListOptionsAccess.GetDefaultIndex()
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, ListOptionsAccess.GetIndex(), DayZGame.GetProfileOptionDefaultBool(), DayZGame.GetProfileOptionDefaultFloat(), OptionSelectorSliderSetup.GetValue(), NumericOptionsAccess.ReadValue(), DayZGame.ResetProfileOptions(), DayZGame.SetHudBrightness(), ListOptionsAccess.SetIndex(), ListOptionsAccess.SetIndex(), DayZGame.SetUserFOV(), OptionSelectorMultistate.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), OptionSelectorMultistate.SetValue(), NumericOptionsAccess.WriteValue(), NumericOptionsAccess.WriteValue(), m_BleedingIndication, m_BrightnessOption, m_BrightnessSelector, m_ConnectivityInfo, m_FOVOption, m_FOVSelector, m_HUDBrightnessSelector, m_LanguageOption, m_LanguageSelector, m_PauseOption, m_PauseSelector, m_ShowAdminSelector, m_ShowCrosshairSelector, m_ShowGameSelector, m_ShowHUDSelector, m_ShowHUDVehicleSelector, m_ShowPlayerSelector, m_ShowQuickbarSelector, and m_ShowServerInfoSelectorReferenced by OptionsMenu.PerformSetToDefaults()
void ReloadOptions()void SetOptions(GameOptions options)References Class.Cast(), Class.Cast(), ListOptionsAccess.GetIndex()
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, GameOptions.GetOptionByType(), NumericOptionsAccess.ReadValue(), NumericOptionsAccess.ReadValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorSliderSetup.SetValue(), OptionSelectorMultistate.SetValue(), m_BrightnessOption, m_BrightnessSelector, m_FOVOption, m_FOVSelector, m_LanguageOption, m_LanguageSelector, and m_OptionsReferenced by OptionsMenu.ReloadOptions()
Referenced by OptionsMenu.ToggleDependentOptions()
void InitDependentOptionsVisibility()Referenced by OptionsMenuGame()
protected void UpdateLanguageOption(int new_index)References OptionsMenu.OnChanged(), ListOptionsAccess.SetIndex(), TextMapUpdateWidget()
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, m_LanguageOption, and m_Menuprotected void UpdatePauseOption(int new_index)protected void UpdateFOVOption(float new_value)References OptionsMenu.OnChanged(), DayZGame.SetUserFOV(), NumericOptionsAccess.WriteValue()
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, m_FOVOption, and m_Menuprotected void UpdateHUDBrightnessOption(float newValue)protected void UpdateHUDOption(int new_index)protected void UpdateBleedingIndication(int new_index)protected void UpdateConnectivityInfo(int newIndex)protected void UpdateCrosshairOption(int new_index)protected void UpdateQuickbarOption(int new_index)protected void UpdateHUDVehicleOption(int new_index)protected void UpdateGameOption(int new_index)protected void UpdateAdminOption(int new_index)protected void UpdatePlayerOption(int new_index)protected void UpdateServerInfoOption(int new_index)void UpdateBrightnessOption(float value)PLATFORM_CONSOLEReferences OptionsMenu.OnChanged(), NumericOptionsAccess.WriteValue(), m_BrightnessOption
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, m_MenuReferences Widget.GetUserID(), Class.IsInherited(), OptionsMenu.OnFocus()
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, Widget.Show(), TextMapUpdateWidget(), m_DetailsRoot, and m_Menuprotected void OnBleedingIndicationChanged(bool state)References Class.Cast(), MissionGameplay.GetEffectWidgets(), CGame.GetMission()
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, GameplayEffectWidgets.UpdateWidgets()Referenced by Apply()
private void RevertHUDBrightness()