class GameOptionsSource
GameOptions › Managed
All members, including inherited
Methods 9
proto native void Apply()Tests, Applies every option and save config with options to file, see OptionsAccess::Test, OptionsAccess::Apply
Referenced by OptionsMenu.Apply()
proto native void Revert()Load config with options and Revert every option, see OptionsAccess::Revert
Referenced by OptionsMenu.Back(), OptionsMenu.OnModalResult(), OptionsMenu.Reset()
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, OptionsMenu.ResetCurrentTab()proto native void Test()Tests every option, see OptionsAccess::Test
proto native OptionsAccess GetOption(int index)proto native OptionsAccess GetOptionByType(int accessType)proto native int GetOptionsCount()Registered options count
Returns: number of options
proto native int NeedRestart()Checks if any option is changed and needs restart, see OptionsAccess::IsChanged, OptionsAccess::NeedRestart
Returns: 1 if such option was found, 0 othewise
Referenced by OptionsMenu.Apply()
proto native int IsChanged()Checks if any option is changed, see OptionsAccess::IsChanged
Returns: 1 if such option was found, 0 othewise
Referenced by OptionsMenu.Apply(), OptionsMenu.IsAnyTabChanged(), OptionsMenu.Reset()
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, OptionsMenu.ResetCurrentTab()proto native void Initialize()Initializes option values with the current users settings
Referenced by DayZGame.DeferredInit()