class LoadingScreenSource
Constructors 1
void LoadingScreen(DayZGame game)References Class.Cast(), Class.Cast(), Class.Cast()
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, Class.CastTo(), CGame.CommandlineGetParam(), WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), DayZGame.GetBacklit(), CGame.GetLoadingWorkspace(), Backlit.LoadingAnim(), DayZGame.ReportModded(), ProgressAsync.SetProgressData(), ProgressAsync.SetUserData(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), m_Counter, m_DayZGame, m_ImageBackground, m_ImageLoadingIcon, m_ImageLogoCorner, m_ImageLogoMid, m_ImageWidgetBackground, m_ModdedWarning, m_ProgressLoading, m_ProgressText, m_TextWidgetStatus, m_TextWidgetTitle, and m_WidgetRootReferenced by DayZGame.DayZGame()
Members 17
ref Widget m_WidgetRootTextWidget m_TextWidgetTitleTextWidget m_TextWidgetStatusTextWidget m_ModdedWarningReferenced by LoadingScreen()
ImageWidget m_ImageWidgetBackgroundDayZGame m_DayZGamefloat m_LastProgressUpdateImageWidget m_ImageLogoMidImageWidget m_ImageLogoCornerImageWidget m_ImageLoadingIconReferenced by LoadingScreen()
ImageWidget m_ImageBackgroundProgressBarWidget m_ProgressLoadingfloat m_ImageLoadingIconRotationTextWidget m_ProgressTextint m_Counterref Timer m_Timerref UiHintPanelLoading m_HintPanelMethods 12
void OnTimer()DEPRECATED
void Inc()Referenced by DayZGame.LoadProgressUpdate()
void Dec()void EndLoading()References ScriptCallQueue.Call(), DayZGame.GetCallQueue(), ProgressAsync.SetProgressData()
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, ProgressAsync.SetUserData(), Widget.Show(), and m_WidgetRootReferenced by Dec()
bool IsLoading()Referenced by DayZGame.CheckDialogs(), DayZGame.IsLoading(), DayZGame.OnPostUpdate()
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, DayZGame.OnUpdate()void SetTitle(string title)Referenced by DayZGame.LoadProgressUpdate()
void SetStatus(string status)Referenced by DayZGame.OnEvent()
void SetProgress(float val)Referenced by DayZGame.LoadProgressUpdate()
void OnUpdate(float timeslice)Referenced by DayZGame.OnUpdate()
void ShowEx(DayZGame game)References Widget.FindAnyWidget(), UiHintPanelLoading.Init(), Show()
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, new UiHintPanelLoading(), m_HintPanel, and m_WidgetRootvoid Show()References DayZGame.GetMissionState(), CGame.GetUIManager(), UIManager.HideDialog()
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, UIManager.IsDialogVisible(), Widget.IsVisible(), SimpleProgressBarWidget.SetCurrent(), ImageWidget.SetMaskProgress(), ProgressAsync.SetProgressData(), TextWidget.SetText(), TextWidget.SetText(), TextWidget.SetText(), ProgressAsync.SetUserData(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), m_DayZGame, m_ImageBackground, m_ImageLogoCorner, m_ImageLogoMid, m_ImageWidgetBackground, m_ProgressLoading, m_ProgressText, m_TextWidgetStatus, m_TextWidgetTitle, m_WidgetRoot, and DayZGame.MISSION_STATE_MAINMENUvoid Hide(bool force)References Dec(), ProgressAsync.SetProgressData(), ProgressAsync.SetUserData()
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, Widget.Show(), m_Counter, m_HintPanel, and m_WidgetRootReferenced by DayZGame.LoadingHide()