class ActionDataSource
Derived classes
View all 29 descendants
- ActionDebugData
- ActionGiveBloodData
- ActionPushObjectData
- AttachActionData
- AttachMagazineActionData
- BarbedWireActionData
- BuildPartActionData
- CarHornActionData
- DetachActionData
- DetachMagActionData
- EmptyMagazineActionData
- FishingActionData
- FlagTendencyActionData
- GetOutTransportActionData
- MineActionData
- PlaceObjectActionData
- RepairCarChassisActionData
- RepairPartActionData
- RepairTentActionData
- RepairTentPartActionData
- RepairVehiclePartActionData
- SawPlanksActionData
- SequentialActionData
- TransferLiquidActionData
- WorldCraftActionData
Constructors 1
void ActionData()References m_State
Members 15
ref ActionBase m_ActionReferenced by ActionBase.SetupAction(), ActionBaseCB.OnFinish(), ActionContinuousBaseCB.CancelCondition()
Show 38 more
, ActionContinuousBaseCB.EndActionComponent(), ActionContinuousBaseCB.InitActionComponent(), ActionDebug.SetupAction(), ActionDestroyPartCB.CreateActionComponent(), ActionEmptyBottleBaseCB.EndActionComponent(), ActionFillBottleBaseCB.CreateActionComponent(), ActionInteractBaseCB.InitActionComponent(), ActionInteractLoopBaseCB.CancelCondition(), ActionManagerBase.GetACProgressWidgetMultiplier(), ActionManagerBase.GetActionComponentProgress(), ActionManagerBase.GetActionState(), ActionManagerBase.GetRunningAction(), ActionManagerBase.LocalInterrupt(), ActionManagerBase.OnActionEnd(), ActionManagerBase.Update(), ActionManagerClient.EndOrInterruptCurrentAction(), ActionManagerClient.InputsUpdate(), ActionManagerClient.LockInventory(), ActionManagerClient.OnActionEnd(), ActionManagerClient.ProcessActionInputEnd(), ActionManagerClient.ProcessActionRequestEnd(), ActionManagerClient.UnlockInventory(), ActionManagerClient.Update(), ActionManagerServer.EndOrInterruptCurrentAction(), ActionManagerServer.OnActionEnd(), ActionManagerServer.StartDeliveredAction(), ActionManagerServer.Update(), ActionPushObjectCB.EndActionComponent(), ActionRaiseAndViewCB.OnStateChange(), ActionSingleUseBaseCB.InitActionComponent(), ActionUnfoldMapCB.OnFinish(), AnimatedActionBase.CheckAnimationEvent(), AnimatedActionBase.OnAnimationEvent(), CABase.Init(), CAContinuousBase.OnCompletePogress(), CAContinuousRepeatFishing.OnSignalEnd(), CAContinuousRepeatFishing.OnSignalStart(), and PluginAdminLog.OnContinouousAction()ItemBase m_MainItemActionBaseCB m_CallbackReferenced by ActionCarHornLong.OnEndInput(), ActionCarHornLong.OnUpdate(), ActionCarHornShort.OnUpdate()
Show 30 more
, ActionContinuousBase.OnAnimationEvent(), ActionContinuousBase.OnEndInput(), ActionDetach.CreateAndSetupActionCallback(), ActionEmptyBottleBase.SendRPC(), ActionFishingNew.EvaluateFishingResult(), ActionFishingNew.OnEndInput(), ActionFishingNew.OnSignalEnd(), ActionFishingNew.OnSignalStart(), ActionReadPaper.OnEndRequest(), ActionRepackTent.OnStartAnimationLoopClient(), ActionRepackTent.OnStartAnimationLoopServer(), ActionRepositionPluggedItem.CreateAndSetupActionCallback(), ActionRestrainTarget.ActionConditionContinue(), ActionSetAlarmClock.OnEndServer(), ActionSetAlarmClock.OnUpdate(), ActionSetKitchenTimer.OnEndServer(), ActionSetKitchenTimer.OnUpdate(), ActionSwapItemToHands.CreateAndSetupActionCallback(), ActionTakeArrowToHands.CreateAndSetupActionCallback(), ActionTakeHybridAttachmentToHands.CreateAndSetupActionCallback(), ActionTakeItemToHands.CreateAndSetupActionCallback(), ActionTakeMaterialToHands.CreateAndSetupActionCallback(), ActionTurnValveUndergroundReservoir.CreateAndSetupActionCallback(), ActionUnfoldMap.OnEndRequest(), ActionUnfoldMap.OpenMap(), ActionWritePaper.OnEndRequest(), AnimatedActionBase.CreateAndSetupActionCallback(), AnimatedActionBase.Do(), AnimatedActionBase.End(), and AnimatedActionBase.Interrupt()ref CABase m_ActionComponentint m_StateReferenced by ActionBase.GetState(), ActionBase.Start(), ActionBaseCB.GetActionState()
Show 41 more
, ActionBaseCB.OnFinish(), ActionBaseCB.ProgressActionComponent(), ActionCarHornLong.OnEndInput(), ActionContinuousBaseCB.CancelCondition(), ActionContinuousBaseCB.EndActionComponent(), ActionContinuousBaseCB.InitActionComponent(), ActionContinuousBaseCB.UserEndsAction(), ActionData(), ActionDropItemCB.EndActionComponent(), ActionFishingNew.OnEndInput(), ActionFishingNewCB.EndActionComponent(), ActionGetInTransport.OnUpdate(), ActionGetOutTransport.OnUpdate(), ActionInteractBaseCB.EndActionComponent(), ActionInteractBaseCB.InitActionComponent(), ActionInteractLoopBaseCB.CancelCondition(), ActionLightItemOnFireWithBlowtorch.OnUpdateServer(), ActionManagerBase.GetActionState(), ActionManagerBase.OnSyncJuncture(), ActionManagerBase.Update(), ActionManagerClient.ActionStart(), ActionManagerClient.EndOrInterruptCurrentAction(), ActionManagerClient.Update(), ActionManagerServer.EndOrInterruptCurrentAction(), ActionManagerServer.StartDeliveredAction(), ActionManagerServer.Update(), ActionPushObject.OnEndInput(), ActionPushObject.OnUpdate(), ActionPushObjectCB.EndActionComponent(), ActionReadPaper.OnUpdate(), ActionSingleUseBaseCB.EndActionComponent(), ActionSingleUseBaseCB.InitActionComponent(), ActionSwitchSeats.OnUpdate(), ActionUnfoldMap.OnEndRequest(), ActionUnfoldMapCB.OnFinish(), ActionUnrestrainSelfCB.EndActionComponent(), ActionWashHandsItem.OnEndServer(), ActionWashHandsWaterOne.OnEndServer(), ActionWashHandsWellOne.OnEndServer(), ActionWritePaper.OnUpdate(), and FirearmActionBase.Start()ref ActionTarget m_TargetReferenced by ActionActivateTrap.OnEnd(), ActionActivateTrap.OnEndAnimationLoop(), ActionActivateTrap.OnFinishProgressServer(), and 367 more
PlayerBase m_PlayerReferenced by ActionActivateTrap.OnFinishProgressServer(), ActionAnimateSeats.AddActionJuncture(), ActionArmExplosive.OnFinishProgressServer(), and 441 more
int m_PossibleStanceMaskReferenced by ActionBase.CanContinue(), ActionBase.SetupAction(), ActionBaseCB.GetPossileStanceMask()
Show 1 more
, ActionMineTree.CanContinue()ref array<ref InventoryLocation> m_ReservedInventoryLocationsused also for juncture
Referenced by ActionAnimateSeats.AddActionJuncture(), ActionBase.AddActionJuncture(), ActionBase.ClearActionJuncture()
Show 23 more
, ActionBase.ClearInventoryReservationEx(), ActionBase.InventoryReservation(), ActionBase.RefreshActionJuncture(), ActionBase.RefreshReservations(), ActionBase.SetupAction(), ActionDeployBase.AddActionJuncture(), ActionGetInTransport.AddActionJuncture(), ActionRemoveSeed.InventoryReservation(), ActionRemoveSeed.OnExecuteClient(), ActionSwitchSeats.AddActionJuncture(), ActionTakeArrow.InventoryReservation(), ActionTakeArrow.OnExecute(), ActionTakeArrowToHands.InventoryReservation(), ActionTakeArrowToHands.OnExecute(), ActionTakeHybridAttachment.InventoryReservation(), ActionTakeHybridAttachment.OnExecute(), ActionTakeItem.InventoryReservation(), ActionTakeItem.OnExecute(), FirearmActionAttachMagazine.InventoryReservation(), FirearmActionAttachMagazineQuick.InventoryReservation(), FirearmActionBase.AddActionJuncture(), FirearmActionDetachMagazine.InventoryReservation(), and FirearmActionDetachMagazine_Old.InventoryReservation()int m_RefreshReservationTimerint m_RefreshJunctureTimerint m_DelayedAnimationEventIDbool m_WasExecutedbool m_WasActionStartedbool m_ReciveEndInputReferenced by ActionBase.EndInput(), ActionBase.SetupAction(), ActionCarHornLong.OnUpdate()
Show 1 more
, FirearmActionDetachMagazine.OnStageStart()Methods 1
event float OnJunctureTimedOut()