class ActionTakeHybridAttachmentSource
ActionTakeHybridAttachment › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionTakeHybridAttachment()Members 1
string m_ItemName = ""Methods 7
override void CreateConditionComponents()override bool HasProneException()override bool ActionConditionContinue(ActionData action_data)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool CanBeUsedOnBack()override bool InventoryReservation(ActionData action_data)References GameInventory.AddInventoryReservationEx(), Class.Cast(), Class.CastTo()
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, EntityAI.FindAttachmentBySlotName(), GameInventory.FindFreeLocationFor(), Object.GetActionComponentName(), ActionTarget.GetComponentIndex(), EntityAI.GetInventory(), ActionTarget.GetObject(), GameInventory.HasInventoryReservation(), array.Insert(), GameInventory.c_InventoryReservationTimeoutMS, ActionData.m_Player, ActionData.m_ReservedInventoryLocations, and ActionData.m_Targetoverride void OnExecute(ActionData action_data)References Class.Cast(), Class.CastTo(), ActionBase.ClearActionJuncture()