class ActionAnimateSeatsSource
ActionAnimateSeats › ActionAnimateCarSelection › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionAnimateSeats()References ActionBase.m_Text
Methods 3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Transport.CanReachSeatFromDoors(), Class.Cast(), Class.CastTo()
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, array.Count(), Transport.CrewMember(), Object.GetActionComponentNameList(), CarScript.GetAnimSourceFromSelection(), CarScript.GetCarDoorsState(), Human.GetCommand_Vehicle(), ActionTarget.GetComponentIndex(), ActionTarget.GetObject(), Object.GetPosition(), ActionBase.IsInReach(), UAMaxDistances.DEFAULT, and ActionAnimateCarSelection.m_AnimSourceoverride bool CanBeUsedInVehicle()override bool AddActionJuncture(ActionData action_data)