class ActionAnimateMotorbikeSeat
ActionAnimateMotorbikeSeat › ActionAnimateSeats › ActionAnimateCarSelection › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Constructors 1
void ActionAnimateMotorbikeSeat()References ActionBase.m_Text
Methods 3
override void CreateConditionComponents()References new CCINone(), new CCTCursor(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTarget, and UAMaxDistances.SMALLoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool CanBeUsedInVehicle()