class CCTCursor
CCTCursor › CCTBase
Constructors 1
void CCTCursor(float maximal_target_distance = UAMaxDistances.DEFAULT)Referenced by ActionAnimateMotorbikeSeat.CreateConditionComponents(), ActionAttachOnSelection.CreateConditionComponents(), ActionAttachToConstruction.CreateConditionComponents()
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, ActionBuildPartInstantDebug.CreateConditionComponents(), ActionCloseDoors.CreateConditionComponents(), ActionConstructionPartInfoContinuous.CreateConditionComponents(), ActionCraftBoneKnifeEnv.CreateConditionComponents(), ActionCraftStoneKnifeEnv.CreateConditionComponents(), ActionDeconstructShelter.CreateConditionComponents(), ActionDestroyPartInstantDebug.CreateConditionComponents(), ActionDetachBattery.CreateConditionComponents(), ActionDisarmExplosive.CreateConditionComponents(), ActionDisarmExplosiveWithRemoteDetonatorUnpaired.CreateConditionComponents(), ActionDismantlePartInstantDebug.CreateConditionComponents(), ActionDrinkWellContinuous.CreateConditionComponents(), ActionHarvestCrops.CreateConditionComponents(), ActionMineBush.CreateConditionComponents(), ActionMineBushByHand.CreateConditionComponents(), ActionMineRock.CreateConditionComponents(), ActionMineTree.CreateConditionComponents(), ActionOpenDoors.CreateConditionComponents(), ActionOperatePanel.CreateConditionComponents(), ActionPickBerry.CreateConditionComponents(), ActionPickUpMotorbike.CreateConditionComponents(), ActionRemovePlant.CreateConditionComponents(), ActionRemoveSeed.CreateConditionComponents(), ActionRepairCarChassisWithBlowtorch.CreateConditionComponents(), ActionRepairCarPart.CreateConditionComponents(), ActionRepairCarPartWithBlowtorch.CreateConditionComponents(), ActionRepairItemWithBlowtorch.CreateConditionComponents(), ActionRepairMotorbikeChassisWithBlowtorch.CreateConditionComponents(), ActionRepairMotorbikePart.CreateConditionComponents(), ActionRepairMotorbikePartWithBlowTorch.CreateConditionComponents(), ActionRepairPart.CreateConditionComponents(), ActionRepairShelter.CreateConditionComponents(), ActionRepairVehiclePartBase.CreateConditionComponents(), ActionTurnValve.CreateConditionComponents(), ActionWashHandsWell.CreateConditionComponents(), and ActionWetClothingInHandsWell.CreateConditionComponents()Constants 3
const float HEIGHT_ERECT = 1.6const float HEIGHT_CROUCH = 1.05const float HEIGHT_PRONE = 0.66Methods 1
override bool Can(PlayerBase player, ActionTarget target)