class ActionMineBushByHandSource
ActionMineBushByHand › ActionMineBush › ActionMineBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionMineBushByHand()Methods 2
override void CreateConditionComponents()References new CCTCursor(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)