class ActionMineBushSource
ActionMineBushByHand › ActionMineBush › ActionMineBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionMineBush()Methods 4
override void CreateConditionComponents()References new CCTCursor(), ActionBase.m_ConditionItem, ActionBase.m_ConditionTarget
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, UAMaxDistances.SMALLoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References ActionTarget.GetObject(), Object.IsBush(), Object.IsCuttable()
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, CGame.IsMultiplayer(), and CGame.IsServer()Referenced by ActionMineBushByHand.ActionCondition()
override void OnExecuteServer(ActionData action_data)override bool HasMultipleExecution(ActionData action_data)