class ActionRepairMotorbikePartWithBlowTorch
ActionRepairMotorbikePartWithBlowTorch › ActionRepairMotorbikePart › ActionRepairVehiclePartBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 166
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionRepairVehiclePartBase
- ActionRepairMotorbikePart
- ActionRepairMotorbikePartWithBlowTorch
- ActionRepairMotorbikePart
- ActionRepairVehiclePartBase
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Methods 4
override void CreateConditionComponents()References new CCINonRuined(), new CCTCursor(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTarget, and UAMaxDistances.REPAIRoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartAnimationLoopServer(ActionData action_data)override void OnEndServer(ActionData action_data)References EntityAI.GetCompEM(), AnimatedActionBase.OnEndServer(), ComponentEnergyManager.SwitchOff()