class UATimeSpentSource
Constants 63
const float DEFAULT = 1Referenced by ActionConsumeCB.CreateActionComponent(), ActionDisinfectSelfCB.CreateActionComponent(), ActionDisinfectTargetCB.CreateActionComponent()
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, ActionDrinkCB.CreateActionComponent(), ActionEatBigCB.CreateActionComponent(), ActionEatCanCB.CreateActionComponent(), ActionEatCB.CreateActionComponent(), ActionEatFruitCB.CreateActionComponent(), ActionEatMeatCB.CreateActionComponent(), ActionEatSmallCanCB.CreateActionComponent(), ActionEatSmallCB.CreateActionComponent(), ActionFeedVitaminBottleCB.CreateActionComponent(), ActionForceConsumeCB.CreateActionComponent(), ActionForceDrinkCB.CreateActionComponent(), ActionForceFeedCB.CreateActionComponent(), ActionForceFeedMeatCB.CreateActionComponent(), ActionForceFeedSmallCB.CreateActionComponent(), ActionStripCarrierVestCB.CreateActionComponent(), and ActionTurnValveCB.CreateActionComponent()const float DEFAULT_PICK = 1.5Referenced by ActionPickBerryCB.CreateActionComponent()
const float DEFAULT_FILL = 8Referenced by ActionFillObjectCB.CreateActionComponent()
const float DEFAULT_SORT = 2Referenced by ActionSortAmmoPileCB.CreateActionComponent()
const float DEFAULT_CONSTRUCT = 5const float DEFAULT_DECONSTRUCT = 15const float DEFAULT_REPAIR_CYCLE = 5Referenced by ActionCraftImprovisedEyePatchCB.CreateActionComponent()
const float DEFAULT_DESTROY = 60Referenced by ActionDestroyPartCB.CreateActionComponent()
const float DEFAULT_PLACE = 0const float DEFAULT_DEPLOY = 5const float DEFAULT_CRAFT = 6const float DEFAULT_DECRAFT = 5const float DEFAULT_HARVEST = 5Referenced by ActionHarvestCropsCB.CreateActionComponent()
const float BANDAGE = 4const float ADD_FUEL_TO_TORCH = 4Referenced by ActionUpgradeTorchFromGasPumpCB.CreateActionComponent()
const float APPLY_SPLINT = 10const float SEW_WOUNDS = 2const float SEW_CUTS = 8Referenced by ActionSewSelfCB.CreateActionComponent(), and ActionSewTargetCB.CreateActionComponent()
const float COLLECT_BLOOD = 10const float COLLECT_SAMPLE = 3const float TEST_BLOOD = 3const float DEFIBRILATE = 3const float INJECT = 3const float MEASURE_TEMP = 12const float CHECK_PULSE = 5Referenced by ActionCheckPulseTargetCB.CreateActionComponent()
const float COVER_HEAD = 0.5const float RESTRAIN = 10const float UNRESTRAIN = 20const float SHAVE = 12.75Referenced by ActionShaveCB.CreateActionComponent(), and ActionShaveTargetCB.CreateActionComponent()
const float SKIN = 10Referenced by ActionSkinningCB.CreateActionComponent()
const float BASEBUILDING_CONSTRUCT_FAST = 5const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5Referenced by ActionBuildPartCB.SetCallbackDuration()
const float BASEBUILDING_CONSTRUCT_SLOW = 10const float BASEBUILDING_DECONSTRUCT_FAST = 10const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12const float BASEBUILDING_DECONSTRUCT_SLOW = 15Referenced by ActionDismantlePartCB.SetCallbackDuration()
const float BASEBUILDING_REPAIR_FAST = 3const float BASEBUILDING_REPAIR_MEDIUM = 5Referenced by ActionRepairBoatEngine.ActionCondition(), ActionRepairBoatEngineCB.CreateActionComponent(), ActionRepairCarChassisWithBlowtorch.ActionCondition()
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, ActionRepairCarChassisWithBlowtorchCB.CreateActionComponent(), ActionRepairCarEngineWithBlowtorch.ActionCondition(), ActionRepairCarEngineWithBlowtorchCB.CreateActionComponent(), ActionRepairCarPartWithBlowtorch.ActionCondition(), ActionRepairCarPartWithBlowtorchCB.CreateActionComponent(), ActionRepairItemWithBlowtorch.ActionCondition(), and ActionRepairItemWithBlowtorchCB.CreateActionComponent()const float BASEBUILDING_REPAIR_SLOW = 10const float PUSH_BOAT = 6Referenced by ActionPushBoatCB.CreateActionComponent()
const float PUSH_CAR = 10Referenced by ActionPushCarCB.CreateActionComponent()
const float DRINK_POND = 2.0const float DRINK_WELL = 3.5Referenced by ActionDrinkWellContinuousCB.CreateActionComponent()
const float DIG_GARDEN = 4const float DIG_STASH = 10const float DIG_WORMS = 10Referenced by ActionDigWormsCB.CreateActionComponent()
const float BURY_ASHES = 6Referenced by ActionBuryAshesCB.CreateActionComponent()
const float BURY_BODY = 12Referenced by ActionBuryBodyCB.CreateActionComponent()
const float LOCK = 2Referenced by ActionLockDoorsCB.CreateActionComponent()
const float UNLOCK = 2Referenced by ActionUnlockDoorsCB.CreateActionComponent()
const float UNPACK = 2const float WASH_HANDS = 3const float WRING = 8Referenced by ActionWringClothesCB.CreateActionComponent()
const float DISARM_MINE = 15const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12const float MAG_EMPTY = 0.5Referenced by ActionEmptyMagazineCB.CreateActionComponent()
const float MAG_LOAD = 0.5const float FIREPLACE_IGNITE = 4const float SALINE = 2const float BLOOD = 2const float START_ENGINE = 0.5const float EXPLOSIVE_ARM = 6