class ActionLightItemOnFireWithBlowtorchSource
ActionLightItemOnFireWithBlowtorch › ActionLightItemOnFire › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionLightItemOnFireWithBlowtorch()References AnimatedActionBase.m_CallbackClass
Methods 5
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References EntityAI.CanBeIgnitedBy(), EntityAI.CanBeIgnitedBy(), Fireplace.CanIgniteEntityAsFireplace()
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, EntityAI.CanIgniteItem(), Class.Cast(), Class.Cast(), Class.Cast(), ActionTarget.GetObject(), Blowtorch.HasEnoughEnergyForRepair(), EntityAI.IsIgnited(), EntityAI.IsIgnited(), ActionLightItemOnFire.IsItemInCargoOfSomething(), Object.IsKindOf(), FireplaceBase.IsOven(), and UATimeSpent.FIREPLACE_IGNITEoverride void OnUpdateServer(ActionData action_data)override void OnExecuteServer(ActionData action_data)References EntityAI.GetCompEM(), AnimatedActionBase.OnExecuteServer(), ComponentEnergyManager.SwitchOn()
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, ActionData.m_MainItemoverride void OnFinishProgressServer(ActionData action_data)override void OnEndServer(ActionData action_data)References EntityAI.GetCompEM(), AnimatedActionBase.OnEndServer(), ComponentEnergyManager.SwitchOff()