class ActionLightItemOnFireSource
ActionLightItemOnFireWithBlowtorch › ActionLightItemOnFire › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionLightItemOnFire()Methods 8
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool CanBePerformedFromQuickbar()override bool ActionConditionContinue(ActionData action_data)References ActionCondition(), Class.Cast(), ActionTarget.GetObject()
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, ActionData.m_MainItem, ActionData.m_Player, and ActionData.m_Targetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References EntityAI.CanBeIgnitedBy(), EntityAI.CanBeIgnitedBy(), Fireplace.CanIgniteEntityAsFireplace()
Referenced by ActionConditionContinue()
override void OnFinishProgressServer(ActionData action_data)References EntityAI.CanBeIgnitedBy(), EntityAI.CanIgniteItem(), Class.Cast()
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, ActionBase.ClearActionJuncture(), ActionTarget.GetObject(), EntityAI.IsTargetIgnitionSuccessful(), EntityAI.IsThisIgnitionSuccessful(), EntityAI.OnIgnitedTarget(), EntityAI.OnIgnitedTargetFailed(), EntityAI.OnIgnitedThis(), EntityAI.OnIgnitedThisFailed(), ActionData.m_MainItem, and ActionData.m_Targetoverride bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)References Class.Cast(), ActionTarget.GetObject(), SetIgnitingAnimation()
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, ActionBase.SetupAction()void SetIgnitingAnimation(ItemBase target_item)Referenced by SetupAction()