class CCTNonRuinedSource
CCTNonRuined › CCTBase
All members, including inherited
Constructors 1
void CCTNonRuined(float maximal_target_distance = UAMaxDistances.DEFAULT)References m_MaximalActionDistanceSq
Referenced by ActionActivateTrap.CreateConditionComponents(), ActionArmExplosive.CreateConditionComponents(), ActionAttach.CreateConditionComponents()
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, ActionAttachExplosivesTrigger.CreateConditionComponents(), ActionAttachPowerSourceToPanel.CreateConditionComponents(), ActionAttachWithSwitch.CreateConditionComponents(), ActionBuildOven.CreateConditionComponents(), ActionBuildPartSwitch.CreateConditionComponents(), ActionBuildStoneCircle.CreateConditionComponents(), ActionBuryAshes.CreateConditionComponents(), ActionCookOnStick.CreateConditionComponents(), ActionCraftBolts.CreateConditionComponents(), ActionCraftBoltsFeather.CreateConditionComponents(), ActionDestroyCombinationLock.CreateConditionComponents(), ActionDialCombinationLockOnTarget.CreateConditionComponents(), ActionDisarmExplosiveWithRemoteDetonator.CreateConditionComponents(), ActionDisinfectPlant.CreateConditionComponents(), ActionDisinfectPlantBit.CreateConditionComponents(), ActionDismantleOven.CreateConditionComponents(), ActionDismantleStoneCircle.CreateConditionComponents(), ActionDrainLiquid.CreateConditionComponents(), ActionFillGeneratorTank.CreateConditionComponents(), ActionFillObject.CreateConditionComponents(), ActionFoldBaseBuildingObject.CreateConditionComponents(), ActionIgniteFireplaceByAir.CreateConditionComponents(), ActionInsertSparkplug.CreateConditionComponents(), ActionLightItemOnFire.CreateConditionComponents(), ActionLoadMagazine.CreateConditionComponents(), ActionMountBarbedWire.CreateConditionComponents(), ActionNextCombinationLockDialOnTarget.CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel.CreateConditionComponents(), ActionPlugIn.CreateConditionComponents(), ActionPlugIntoFence.CreateConditionComponents(), ActionPlugTargetIntoThis.CreateConditionComponents(), ActionPourLiquid.CreateConditionComponents(), ActionRefuelTorch.CreateConditionComponents(), ActionRepairPart.CreateConditionComponents(), ActionRepairWithToolFromHands.CreateConditionComponents(), ActionSawPlanks.CreateConditionComponents(), ActionTakeMaterialToHandsSwitch.CreateConditionComponents(), ActionToggleNVG.CreateConditionComponents(), ActionTransferLiquid.CreateConditionComponents(), ActionTurnOffHeadtorch.CreateConditionComponents(), ActionTurnOffHelmetFlashlight.CreateConditionComponents(), ActionTurnOnHeadtorch.CreateConditionComponents(), ActionTurnOnHelmetFlashlight.CreateConditionComponents(), ActionUnmountBarbedWire.CreateConditionComponents(), ActionWaterPlant.CreateConditionComponents(), and ActionWorldLiquidActionSwitch.CreateConditionComponents()Members 1
protected float m_MaximalActionDistanceSqMethods 1
override bool Can(PlayerBase player, ActionTarget target)References vector.DistanceSq(), ActionTarget.GetObject(), Object.GetPosition()