class CCTNonRuined
CCTNonRuined › CCTBase
Constructors 1
void CCTNonRuined(float maximal_target_distance = UAMaxDistances.DEFAULT)References m_MaximalActionDistanceSq
Members 1
protected float m_MaximalActionDistanceSqMethods 1
override bool Can(PlayerBase player, ActionTarget target)References vector.DistanceSq(), ActionTarget.GetObject(), Object.GetPosition()