class ActionActivateTrapSource
ActionActivateTrap › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionActivateTrap()Methods 9
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartAnimationLoop(ActionData action_data)override void OnEnd(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), CGame.IsMultiplayer()
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, CGame.IsServer(), CGame.RPCSingleParam(), and ActionData.m_Targetoverride void OnEndAnimationLoop(ActionData action_data)override void OnStartServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), Class.Cast(), Class.Cast()