class ActionArmExplosiveSource
ActionArmExplosive › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionArmExplosive()Methods 7
override void CreateConditionComponents()References new CCINotPresent(), new CCTNonRuined(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.Cast(), ExplosivesBase.GetArmed()
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, ActionTarget.GetObject(), ActionTarget.GetParent(), and ItemBase.IsBeingPlaced()override void OnStartServer(ActionData action_data)override void OnEndServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)