class ActionRepairBoatEngineSource
ActionRepairBoatEngine › ActionRepairVehiclePartBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionRepairBoatEngine()Methods 5
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.Cast(), Boat.EngineIsOn()
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, Object.GetActionComponentNameList(), PlayerBase.GetBrokenLegs(), ActionTarget.GetComponentIndex(), DamageSystem.GetDamageZoneFromComponentName(), Object.GetHealthLevel(), ActionTarget.GetObject(), Blowtorch.HasEnoughEnergyForRepair(), CGame.IsDedicatedServer(), UATimeSpent.BASEBUILDING_REPAIR_MEDIUM, ActionRepairVehiclePartBase.m_CurrentDamageZone, LOD.NAME_VIEW, GameConstants.STATE_RUINED, and GameConstants.STATE_WORNoverride void AdjustVehicleHealthServer(ActionData action_data)override void OnStartAnimationLoopServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)override void OnEndServer(ActionData action_data)References EntityAI.GetCompEM(), AnimatedActionBase.OnEndServer(), ComponentEnergyManager.SwitchOff()