class LOD
LOD class
Constants 5
static const string NAME_GEOMETRY = "geometry"static const string NAME_VIEW = "view"Referenced by ActionAnimateMotorbikeSeat.ActionCondition(), ActionAttachToConstruction.FindAndTranslateAttachmentSlot(), ActionRepairBoatEngine.ActionCondition()
Show 13 more
, ActionRepairCarEngine.ActionCondition(), ActionRepairMotorbikeEngine.ActionCondition(), ActionTargetsCursor.GetItemDesc(), ActionTargetsCursor.GetItemHealth(), AttachmentsOutOfReach.CreateAttachmentPosition(), ConstructionActionData.OnUpdateActions(), ConstructionActionData.OnUpdateActionsHandsGeneric(), ConstructionActionData.OnUpdateActionsInstant(), ConstructionActionData.OnUpdateActionsNoTool(), ConstructionActionData.OnUpdateInfoActions(), Hologram.CorrectForWatchtower(), Hologram.IsObjectStatic(), and Hologram.SetOnGround()static const string NAME_FIRE = "fire"static const string NAME_MEMORY = "memory"static const string NAME_ROADWAY = "roadway"Methods 8
proto native int GetSelectionCount()Referenced by Selection.GetVertexPosition()
References array.Count(), array.Get(), GetName()
Show 3 more
, GetSelections(), string.ToLower(), and string.ToLower()Referenced by TreeEffecter.OnVariablesSynchronized()
proto native int GetPropertyCount()Referenced by ActionEnterLadder.Start()
Referenced by ActionEnterLadder.Start()
Referenced by ActionEnterLadder.Start()