class TreeEffecterSource
TreeEffecter › EffecterBase › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 2
void TreeEffecter()References CGame.IsMultiplayer(), CGame.IsServer(), EntityAI.RegisterNetSyncVariableFloat()
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, m_Effectsvoid ~TreeEffecter()Members 3
protected ref array<EffectParticleGeneral> m_Effects = nullprivate float m_Radius = -1Referenced by OnVariablesSynchronized()
private float m_RadiusSync = -1Methods 3
override void Init(int id, EffecterParameters parameters)References Class.Cast(), EffecterBase.Init(), SetRadius()
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, TreeEffecterParameters.m_Radiusoverride void OnVariablesSynchronized()References Class.Cast(), array.Clear(), CGame.ConfigGetText()