DIFF

class ParticleListSource

Constants 280

static const int NONE = 0

0 does not exist either, valid particle starts from 1

static const int PARTICLE_TEST = RegisterParticle("_test_orientation")
static const int DEBUG_DOT = RegisterParticle("debug_dot")
static const int DEBUG_DOT5M = RegisterParticle("debug_dot5m")
static const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start")
Referenced by Fireplace.Fireplace()
static const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01")
Referenced by Fireplace.Fireplace()
static const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01")
Referenced by Fireplace.Fireplace()
static const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01")
Referenced by Fireplace.Fireplace()
static const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01")
Referenced by Fireplace.Fireplace()
static const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end")
Referenced by Fireplace.Fireplace()
static const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
Referenced by Fireplace.Fireplace()
static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01")
static const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01")
static const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start")
static const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end")
static const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind")
static const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start")
static const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01")
static const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01")
static const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01")
static const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01")
static const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end")
static const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end")
static const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start")
static const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01")
static const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01")
static const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01")
static const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01")
static const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end")
static const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
static const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start")
static const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01")
static const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01")
static const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end")
static const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty")
static const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start")
static const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done")
static const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start")
static const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done")
static const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start")
static const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done")
static const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done")
static const int ITEM_HOT_VAPOR = RegisterParticle("item_hot_vapor")
static const int TORCH_T3 = RegisterParticle("fire_small_torch_01")
static const int TORCH_T1 = RegisterParticle("fire_small_torch_02")
static const int TORCH_T2 = RegisterParticle("fire_small_torch_03")
static const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01")
static const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02")
static const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03")
static const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04")
static const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01")
static const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02")
static const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03")
static const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04")
static const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01")
static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01")
static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01")
static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01")
static const int DIGGING_STASH = RegisterParticle("digging_ground")
static const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01")

RDG2

static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02")
static const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03")
static const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01")
static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02")
static const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03")
static const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01")

M18

static const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02")
static const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03")
static const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01")
static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02")
static const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03")
static const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01")
static const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02")
static const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03")
static const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01")
static const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02")
static const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03")
static const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01")
static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02")
static const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03")
static const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01")
static const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02")
static const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03")
static const int GRENADE_M84 = RegisterParticle("explosion_M84_01")

FLASH GRENADE M84

static const int RGD5 = RegisterParticle("explosion_RGD5_01")
static const int M67 = RegisterParticle("explosion_M67_01")
static const int EXPLOSION_GRENADE_SNOW = RegisterParticle("explosion_grenade_snow")
static const int EXPLOSION_GRENADE_ICE = RegisterParticle("explosion_grenade_ice")
static const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01")
static const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2")
Referenced by BarbedWire.Spark()
static const int LEVER_SPARKS = RegisterParticle("electro_sparks")
static const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate")
Referenced by EasterEgg.PlayVFX()
static const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01")
static const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02")
static const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops")
static const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks")
static const int VOMIT = RegisterParticle("character_vomit_01")
Referenced by EffVomit.EffVomit()
static const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light")
static const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium")
static const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy")
static const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle")
static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star")
static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D")
static const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01")
static const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02")
static const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01")
static const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke")
static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise")
static const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01")
static const int GUN_AKM = RegisterParticle("weapon_shot_akm_01")
static const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02")
static const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01")
static const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02")
static const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01")
static const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris")
static const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02")
static const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02")
static const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01")
static const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01")
static const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01")
static const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets")
static const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01")
static const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01")
static const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01")
static const int GUN_SKS = RegisterParticle("weapon_shot_sks_01")
static const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01")
static const int GUN_VSS = RegisterParticle("weapon_shot_vss_01")
static const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01")
static const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01")
static const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01")
static const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01")
static const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke")
static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small")
static const int SMOKING_BARREL = RegisterParticle("smoking_barrel")
static const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small")
static const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy")
static const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam")
static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small")
static const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark")
static const int IMPACT_TEST = RegisterParticle("impacts/bullet_impact_placeholder")
static const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust")
static const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder")
static const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02")
static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug")
static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug")
static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug")
static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material")
static const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01")
Referenced by Hit_Wood.Hit_Wood()
static const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01")
Referenced by Hit_Wood.Hit_Wood()
static const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01")
Referenced by Hit_Wood.Hit_Wood()
static const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01")
static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01")
static const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01")
static const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01")
static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01")
static const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01")
static const int IMPACT_FOLIAGE_GREEN_ENTER = RegisterParticle("impacts/hit_foliage_green_ent_01")
static const int IMPACT_FOLIAGE_GREEN_RICOCHET = RegisterParticle("impacts/hit_foliage_green_ric_01")
static const int IMPACT_FOLIAGE_GREEN_EXIT = RegisterParticle("impacts/hit_foliage_green_ext_01")
static const int IMPACT_FOLIAGE_CONIFER_ENTER = RegisterParticle("impacts/hit_foliage_conifer_ent_01")
static const int IMPACT_FOLIAGE_CONIFER_RICOCHET = RegisterParticle("impacts/hit_foliage_conifer_ric_01")
static const int IMPACT_FOLIAGE_CONIFER_EXIT = RegisterParticle("impacts/hit_foliage_conifer_ext_01")
static const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01")
Referenced by Hit_Grass.Hit_Grass()
static const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01")
Referenced by Hit_Grass.Hit_Grass()
static const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01")
Referenced by Hit_Dirt.Hit_Dirt()
static const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01")
Referenced by Hit_Dirt.Hit_Dirt()
static const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01")
Referenced by Hit_Dirt.Hit_Dirt()
static const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01")
static const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01")
static const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01")
static const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01")
static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01")
static const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01")
static const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01")
static const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01")
static const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01")
static const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01")
Referenced by Hit_Metal.Hit_Metal()
static const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01")
static const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01")
Referenced by Hit_Metal.Hit_Metal()
static const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01")
static const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01")
static const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01")
static const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01")
static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01")
static const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01")
static const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01")
static const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01")
static const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01")
static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01")
static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02")
static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03")
static const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01")
static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01")
static const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01")
static const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01")
Referenced by Hit_Sand.Hit_Sand()
static const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01")
static const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01")
static const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01")
static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01")
static const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01")
static const int IMPACT_SNOW_ENTER = RegisterParticle("impacts/hit_snow_ent_01")
Referenced by Hit_Snow.Hit_Snow()
static const int IMPACT_SNOW_RICOCHET = RegisterParticle("impacts/hit_snow_ric_01")
Referenced by Hit_Snow.Hit_Snow()
static const int IMPACT_SNOW_EXIT = RegisterParticle("impacts/hit_snow_ext_01")
Referenced by Hit_Snow.Hit_Snow()
static const int IMPACT_ICE_ENTER = RegisterParticle("impacts/hit_ice_ent_01")
Referenced by Hit_Ice.Hit_Ice()
static const int IMPACT_ICE_RICOCHET = RegisterParticle("impacts/hit_ice_ric_01")
Referenced by Hit_Ice.Hit_Ice()
static const int IMPACT_ICE_EXIT = RegisterParticle("impacts/hit_ice_ext_01")
Referenced by Hit_Ice.Hit_Ice()
static const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder")
static const int EXPLOSION_GOAT = RegisterParticle("explosion_goat")
static const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01")
static const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck")
static const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck")
static const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire")
static const int EVAPORATION = RegisterParticle("menu_evaporation")
static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating")
static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated")
static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing")
static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure")
static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust")
static const int BOAT_WATER_FRONT = RegisterParticle("vehicles/boat/boat_water_front")
static const int BOAT_WATER_BACK = RegisterParticle("vehicles/boat/boat_water_back")
static const int BOAT_WATER_SIDE = RegisterParticle("vehicles/boat/boat_water_side")
static const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01")
static const int BONFIRE_FIRE = RegisterParticle("fire_bonfire")
Referenced by Bonfire.EEInit()
static const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire")
Referenced by Bonfire.EEInit()
static const int TIREPILE_FIRE = RegisterParticle("fire_tirepile")
static const int SPOOKY_MIST = RegisterParticle("spooky_mist")
static const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01")
static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny")
static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around")
static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass")
static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground")
static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell")
Referenced by DayZGame.OnRPC()
static const int CONTAMINATED_AREA_GAS_DEBUG = RegisterParticle("contaminated_area_gas_bigass_debug")
static const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01")
static const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red")
static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green")
static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue")
static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow")
static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink")
static const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04")
static const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02")
static const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03")
static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim")
static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim")
static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim")
static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim")
static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim")
static const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade")
static const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01")
static const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01")
static const int WATER_JET = RegisterParticle("water_jet")
static const int WATER_JET_WEAK = RegisterParticle("water_jet_weak")
static const int WATER_SPILLING = RegisterParticle("water_spilling")
static const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles")
static const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt")

Cupid's bolt

static const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit")
static const int HOTPSRING_WATERVAPOR = RegisterParticle("hotspring_watervapor")
static const int GEYSER_NORMAL = RegisterParticle("geyser_normal")
static const int GEYSER_STRONG = RegisterParticle("geyser_strong")
static const int GEYSER_SPLASH = RegisterParticle("geyser_strong_splash")
static const int GEYSER_BUBBLES = RegisterParticle("geyser_bubbles")
static const int VOLCANO = RegisterParticle("volcano_smoke")
static const int FISHING_SIGNAL_SPLASH = RegisterParticle("fishing_signal_splash")
static const int STEP_SNOW = RegisterParticle("step_snow")
static const int STEP_DESERT = RegisterParticle("step_desert")
static const int STEP_SOIL = RegisterParticle("step_soil")
static const int VEHICLE_WHEEL_SNOW = RegisterParticle("vehicle_wheel_snow")
static const int VEHICLE_WHEEL_GRAVEL = RegisterParticle("vehicle_wheel_gravel")
static const int VEHICLE_WHEEL_ASPHALT = RegisterParticle("vehicle_wheel_asphalt")
static const int TREE_FALLING_SNOW = RegisterParticle("tree_falling_snow")
static const int TREE_SOFT_FALLING_SNOW = RegisterParticle("tree_soft_falling_snow")
static const int TREE_SOFT_LARGE_FALLING_SNOW = RegisterParticle("tree_soft_large_falling_snow")
static const int TREE_SMALL_FALLING_SNOW = RegisterParticle("tree_small_falling_snow")
static const int TREE_FALLING_NEEDLE = RegisterParticle("tree_falling_needle")
static const int TREE_FALLING_LEAF = RegisterParticle("tree_falling_leaf")
static const int BUSH_FALLING_SNOW = RegisterParticle("bush_falling_snow")
static const int TREE_PASSING_SNOW = RegisterParticle("tree_passing_snow")
static const int BUSH_PASSING_SNOW = RegisterParticle("bush_passing_snow")

same as bush_falling_snow

Members 3

static ref map<int, string> m_ParticlePaths

Contains full paths to all particles. WARNING: Paths are without the '.ptc' suffix!

static ref map<string, int> m_ParticleNames

Contains file NAME (without suffix) to id.

static int m_lastID = 0

Methods 11

static int RegisterParticle(string file_name)
static int RegisterParticleByFullPath(string fullPath)

Splits the full path into name of particle and it's directory path, then registers the particle with the name and returns its ID Called by C++

static int RegisterParticle(string root_path, string file_name)

Registers a particle and returns its ID

static int GetRegisteredParticlesCount()
References m_lastID
static bool IsValidId(int id)

Purely checks for an invalid number, does NOT mean it is actually registered

References INVALID, and NONE
static string GetParticlePath(int particle_id)

Returns particle's full path (without .ptc suffix) based on its ID

References ErrorEx(), map.Find(), string.Format()
Show 1 more, m_ParticlePaths
Referenced by GetParticleFullPath()
static int GetParticleID(string particle_file)

Returns particle's ID based on the path (without .ptc suffix)

static string GetPathToParticles()

Returns base path to all particles

static void PreloadParticles()

Preloads all particles