class PMTPlaybackSource
PMTPlayback › PMTF › TestFramework › ScriptedEntity › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void PMTPlayback()References TestFramework.AddInitTest()
Constants 2
static const float STOP_ACCUMULATED_TIME_STOP_CUTOFF = 2Referenced by CheckStop()
static const float STOP_ACCUMULATED_TIME_PLAY_CUTOFF = 3Referenced by CheckStop()
Members 12
ref array<ParticleSource> m_ParticleSources = new array<ParticleSource>()Referenced by CheckOnePlayingSA(), CheckOnePlayingSAAD(), CheckStop()
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, TestOnePlayingStandAlone(), TestOnePlayingStandAloneAutoDestroy(), and TestStopping()int m_OnePlayingManagerIDbool m_bOnePlayingTestSuccess = falseint m_OnePlayingSAADPSIDbool m_bOnePlayingSAADEnded = falseint m_OnePlayingSAPSIDbool m_bOnePlayingSAEnded = falseint m_StopPSIDfloat m_StopAccumulatedTimeReferenced by CheckStop()
bool m_bStopWasStopped = falseReferenced by CheckStop()
bool m_bStopWasResumed = falseReferenced by CheckStop()
bool m_bStopEnded = falseMethods 13
TFResult TestOnePlaying()References TestFramework.AddFrameTest(), TestFramework.BTFR(), ParticleManager.CreateParticleById()
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, PMTF.CreatePMFixedBlocking(), Object.GetDirection(), ParticleBase.GetEvents(), CGame.GetPlayer(), Object.GetPosition(), ScriptInvoker.Insert(), PMTF.InsertManager(), ParticleSource.IsParticlePlaying(), new ParticleProperties(), ParticleList.EXPLOSION_LANDMINE, and m_OnePlayingManagerIDTFResult TestOnePlayingStandAloneAutoDestroy()TFResult TestOnePlayingStandAlone()References TestFramework.AddFrameTest(), TestFramework.BTFR(), ParticleSource.CreateParticle()
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, ParticleSource.DisableAutoDestroy(), Object.GetDirection(), Object.GetDirectionAside(), ParticleBase.GetEvents(), CGame.GetPlayer(), Object.GetPosition(), array.Insert(), ScriptInvoker.Insert(), ParticleSource.IsParticlePlaying(), ParticleList.EXPLOSION_LANDMINE, m_OnePlayingSAPSID, and m_ParticleSourcesTFResult TestWiggleStress()TFResult TestStopping()TFResult CheckOnePlaying()TFResult CheckOnePlayingSAAD()TFResult CheckOnePlayingSA()References TestFramework.Assert(), TestFramework.BTFR(), ParticleSource.IsParticlePlaying()
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, array.IsValidIndex(), TestFramework.NTFR(), CGame.ObjectDelete(), Particle.PlayParticle(), ParticleSource.StopParticle(), m_bStopEnded, m_bStopWasResumed, m_bStopWasStopped, m_ParticleSources, m_StopAccumulatedTime, m_StopPSID, STOP_ACCUMULATED_TIME_PLAY_CUTOFF, and STOP_ACCUMULATED_TIME_STOP_CUTOFFvoid PassOnePlaying(ParticleSource p)References m_bOnePlayingTestSuccess
void OnePlayingSAADEnded(ParticleSource p)References m_bOnePlayingSAADEnded
void OnePlayingSAEnded(ParticleSource p)References m_bOnePlayingSAEnded
void StopEnded(ParticleSource p)References m_bStopEnded