class Hit_MeatBonesSource
Hit_MeatBones › EffBulletImpactBase › EffectParticle › Effect › Managed
Derived classes
All members, including inherited
Constructors 1
void Hit_MeatBones()References EffBulletImpactBase.SetEnterParticle(), EffBulletImpactBase.SetExitParticle(), EffBulletImpactBase.SetRicochetParticle()
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, ParticleList.IMPACT_MEATBONES_ENTER, ParticleList.IMPACT_MEATBONES_EXIT, ParticleList.IMPACT_MEATBONES_RICOCHET, EffBulletImpactBase.m_AngledEnter, EffBulletImpactBase.m_EnterSplashCoef, EffBulletImpactBase.m_ExitSplashCoef, m_ScalingByDistance, and EffBulletImpactBase.MIN_SCALING_PARAMMembers 1
float m_ScalingByDistanceMethods 6
override void Event_OnStarted()References new BloodSplatter(), BloodSplatWall(), ParticleManager.GetInstance()
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, EffectParticle.GetParticle(), CGame.GetSurfaceOrientation(), ParticleManager.PlayInWorld(), SEffectManager.PlayInWorld(), Math.RandomFloat(), Particle.ScaleParticleParam(), Effect.SetAutodestroy(), Object.SetOrientation(), Object.SetOrientation(), CGame.SurfaceY(), Vector(), ParticleList.BLOOD_SURFACE_CHUNKS, and EffBulletImpactBase.m_StoppingForceReferenced by Event_OnStarted()
void BloodSplatWall()Referenced by BloodSplatGround()
override void OnEnterCalculations(Particle p)