class Wreck_SantasSleighSource
Wreck_SantasSleigh › CrashBase › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void Wreck_SantasSleigh()Members 5
XmasSleighLight m_SleighLightint m_MaxDeersAmount = 4Referenced by SpawnRandomDeers()
int m_MinDeersAmount = 2Referenced by SpawnRandomDeers()
int m_MaxDeersSpawnRange = 25Referenced by RandomizePosition()
int m_MinDeersSpawnRange = 5Referenced by RandomizePosition()
Methods 6
override string GetSoundSet()override void EEOnCECreate()override void EEDelete(EntityAI parent)References ScriptedLightBase.Destroy(), CrashBase.EEDelete(), CGame.IsDedicatedServer()
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, m_SleighLightvoid SpawnRandomDeerLater()Referenced by EEOnCECreate()
void SpawnRandomDeers()Referenced by SpawnRandomDeers()