class CrashBase
CrashBase › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Methods 6
static bool Init()References CrashSoundSets.RegisterSoundSet()
override void EEOnCECreate()Referenced by Wreck_SantasSleigh.EEOnCECreate()
void RequestSoundEvent()Referenced by EEOnCECreate()
string GetSoundSet()override void EEInit()References EntityAI.EEInit(), Object.GetPosition(), GetSoundSet()
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, CGame.IsMultiplayer(), SEffectManager.PlaySound(), and EffectSound.SetAutodestroy()override void EEDelete(EntityAI parent)Referenced by Wreck_SantasSleigh.EEDelete()