class BonfireSource
Bonfire › BuildingSuper
Constants 6
const float PARAM_MAX_TRANSFERED_TEMPERATURE = 25maximum value for temperature that will be transfered to player (environment)
Referenced by EEInit()
const float CONST_FIRE_TEMP = 1000Members 8
protected BonfireLight m_Lightprotected Particle m_ParticleFireprotected Particle m_ParticleSmokeprotected EffectSound m_SoundFireLoopprotected ref Timer m_BonfireHeatingTimerDEPRECATED
protected ref UniversalTemperatureSource m_UTSourceprotected ref UniversalTemperatureSourceSettings m_UTSSettingsReferenced by EEInit()
protected ref UniversalTemperatureSourceLambdaConstant m_UTSLBonfireReferenced by EEInit()
Methods 3
override void EEInit()References ScriptedLightBase.AttachOnMemoryPoint(), Class.Cast(), ScriptedLightBase.CreateLight()
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, EntityAI.EEInit(), ScriptedLightBase.FadeBrightnessTo(), ScriptedLightBase.FadeRadiusTo(), ParticleManager.GetInstance(), Object.GetMemoryPointPos(), CGame.IsMultiplayer(), CGame.IsServer(), ParticleManager.PlayOnObject(), Object.PlaySoundSetLoop(), UniversalTemperatureSource.SetActive(), new UniversalTemperatureSource(), new UniversalTemperatureSourceLambdaConstant(), new UniversalTemperatureSourceSettings(), Vector(), ParticleList.BONFIRE_FIRE, ParticleList.BONFIRE_SMOKE, GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, BonfireLight.m_FireBrightness, BonfireLight.m_FireRadius, UniversalTemperatureSourceSettings.m_ItemDryModifier, m_Light, BonfireLight.m_MemoryPoint, m_ParticleFire, m_ParticleSmoke, UniversalTemperatureSourceSettings.m_RangeFull, UniversalTemperatureSourceSettings.m_RangeMax, m_SoundFireLoop, UniversalTemperatureSourceSettings.m_TemperatureCap, UniversalTemperatureSourceSettings.m_TemperatureItemCap, UniversalTemperatureSourceSettings.m_Updateable, UniversalTemperatureSourceSettings.m_UpdateInterval, m_UTSLBonfire, m_UTSource, m_UTSSettings, PARAM_DRY_MODIFIER, PARAM_FULL_HEAT_RADIUS, PARAM_HEAT_RADIUS, PARAM_MAX_TRANSFERED_TEMPERATURE, and TIMER_HEATING_UPDATE_INTERVALoverride void EEDelete(EntityAI parent)protected void BonfireHeating()DEPRECATED