class BonfireLightSource
BonfireLight › PointLightBase › ScriptedLightBase › EntityLightSource › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void BonfireLight()References EntityLightSource.SetAmbientColor(), ScriptedLightBase.SetBrightnessTo(), EntityLightSource.SetCastShadow()
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, ScriptedLightBase.SetDancingShadowsAmplitude(), ScriptedLightBase.SetDancingShadowsMovementSpeed(), EntityLightSource.SetDiffuseColor(), ScriptedLightBase.SetFadeOutTime(), EntityLightSource.SetFlareVisible(), ScriptedLightBase.SetFlickerAmplitude(), ScriptedLightBase.SetFlickerSpeed(), ScriptedLightBase.SetRadiusTo(), EntityLightSource.SetVisibleDuringDaylight(), m_FireBrightness, and m_FireRadiusMembers 3
static float m_FireRadius = 40static float m_FireBrightness = 15.0static string m_MemoryPoint = "bonfire_fire"Referenced by Bonfire.EEInit()