class Land_FuelStation_Feed
Land_FuelStation_Feed › FuelStation
Methods 6
override void EEKilled(Object killer)override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)References ParticleManager.GetInstance(), CGame.IsHeadlessOrDedicatedServer(), EntityAI.OnExplosionEffects()
Show 10 more
, ParticleManager.PlayInWorld(), Object.SetOrientation(), Object.SetOrientation(), Object.SetOrientation(), Object.SetOrientation(), vector.VectorToAngles(), ParticleList.EXPLOSION_LANDMINE, ParticleList.IMPACT_GRAVEL_RICOCHET, ParticleList.IMPACT_METAL_RICOCHET, and ParticleList.SMOKE_GENERIC_WRECKoverride int GetLiquidSourceType()override ELiquidSourceObjectType GetLiquidSourceObjectType()override void SetActionAnimOverrides()References EntityAI.OverrideActionAnimation()