Land_FuelStation_Feed.c
class Land_FuelStation_Feed extends FuelStation
{
override void EEKilled(Object killer)
{
super.EEKilled(killer);
Explode(DamageType.EXPLOSION, "LandFuelFeed_Ammo");
}
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
if ( !g_Game.IsDedicatedServer() )
{
vector n = surfNormal.VectorToAngles() + "0 90 0";
Particle p1 = ParticleManager.GetInstance().PlayInWorld(ParticleList.SMOKE_GENERIC_WRECK, pos);
p1.SetOrientation(n);
Particle p2 = ParticleManager.GetInstance().PlayInWorld(ParticleList.EXPLOSION_LANDMINE, pos);
p2.SetOrientation(n);
Particle p3 = ParticleManager.GetInstance().PlayInWorld(ParticleList.IMPACT_METAL_RICOCHET, pos);
p3.SetOrientation(n);
Particle p4 = ParticleManager.GetInstance().PlayInWorld(ParticleList.IMPACT_GRAVEL_RICOCHET, pos);
p4.SetOrientation(n);
}
}
//! Returns true if this stand is functional
bool HasFuelToGive()
{
return !IsRuined();
}
override int GetLiquidSourceType()
{
if (HasFuelToGive())
return super.GetLiquidSourceType();
return LIQUID_NONE;
}
};
class Land_FuelStation_Feed_Enoch : Land_FuelStation_Feed {};