class EffectBoatWaterBackSource
EffectBoatWaterBack › EffectBoatWaterBase › EffectParticle › Effect › Managed
All members, including inherited
Constructors 1
void EffectBoatWaterBack()References EffectBoatWaterBase.SetParticleState(), ParticleList.BOAT_WATER_BACK, EffectBoatWaterBase.m_EmitorCount
Referenced by BoatScript.BoatScript()
Constants 1
protected const int EMITORS_FAST = 5emitors below this ID only play when fast enough
Methods 2
Referenced by Update()
override void Update(float timeSlice = 0)References Boat.GetCurrentGear(), Particle.GetParameterOriginal(), EffectParticle.GetParticle()