DIFF

class EffectBoatWaterBaseSource

EffectBoatWaterBase EffectParticle Effect Managed

All members, including inherited

Constants 1

const float POS_UPDATE_THROTTLE = 0.2

seconds, controls how often can boat update somewhat expensive particle local reposition

Referenced by UpdatePosToSeaLevel()

Members 8

protected float m_PosUpdateTimer
Referenced by UpdatePosToSeaLevel()
protected vector m_MemPointPos

Methods 6

override void AttachTo(Object obj, vector local_pos = "0 0 0", vector local_ori = "0 0 0", bool force_rotation_to_world = false)
References EffectParticle.AttachTo(), Class.Cast(), m_Boat
Show 1 more, m_MemPointPos
protected void UpdateSpeedState(Particle ptc, float speed)