class EffectBoatWaterFrontSource
EffectBoatWaterFront › EffectBoatWaterBase › EffectParticle › Effect › Managed
All members, including inherited
Constructors 1
void EffectBoatWaterFront()References EffectBoatWaterBase.SetParticleState(), ParticleList.BOAT_WATER_FRONT, EffectBoatWaterBase.m_EmitorCount
Referenced by BoatScript.BoatScript()
Constants 1
protected const int EMITORS_FAST = 9emitors below this ID only play when fast enough
Methods 2
References EffectBoatWaterBase.EnableEmitor(), EffectBoatWaterBase.m_EmitorCount, EffectBoatWaterBase.m_SpeedFast
Referenced by Update()
override void Update(float timeSlice = 0)References IEntity.CoordToParent(), dBodyGetVelocityAt(), EffectBoatWaterBase.EnableEmitor()