class Grenade_ChemGas
Grenade_ChemGas › Grenade_Base › ExplosivesBase › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 2
void Grenade_ChemGas()References ExplosivesBase.Arm(), Grenade_Base.SetGrenadeType(), Grenade_Base.SetPinnable()
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, Grenade_Base.m_Pinnedvoid ~Grenade_ChemGas()Members 3
protected bool m_Explodedprotected ParticleSource m_ParticleExplodedReferenced by OnDamageDestroyed()
protected EffectSound m_ExplosionSoundReferenced by OnDamageDestroyed()
Methods 6
override protected void OnExplode()protected string GetExplosionSoundSet()Referenced by OnDamageDestroyed()
override void EEKilled(Object killer)References ExplosivesBase.EEKilled()
override void OnDamageDestroyed(int oldLevel)override protected void Activate()