class ActionEnterLadderSource
ActionEnterLadder › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionEnterLadder()Constants 2
private const string MEM_LOD_NAME = LOD.NAME_MEMORYReferenced by ActionCondition()
Methods 6
override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Math.AbsFloat(), Class.CastTo(), array.Count()
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, HumanCommandLadder.DebugDrawLadder(), HumanCommandLadder.DebugGetLadderIndex(), vector.DistanceSq(), string.Format(), Object.GetActionComponentName(), Human.GetCommand_Fall(), Human.GetCommand_Ladder(), ActionTarget.GetComponentIndex(), Object.GetLODByName(), Selection.GetName(), ActionTarget.GetObject(), Object.GetPosition(), LOD.GetSelections(), Selection.GetVertexCount(), Selection.GetVertexPosition(), string.Length(), Object.ModelToWorld(), string.Substring(), vector.VectorToAngles(), vector.VectorToAngles(), UAMaxDistances.LADDERS, and MEM_LOD_NAMEoverride void Start(ActionData action_data)References Class.CastTo(), HumanCommandLadder.DebugGetLadderIndex(), Object.GetActionComponentName()
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, ActionTarget.GetComponentIndex(), Object.GetLODByName(), ActionTarget.GetObject(), LOD.GetPropertyCount(), LOD.GetPropertyName(), LOD.GetPropertyValue(), DayZPlayerImplement.SetClimbingLadderType(), AnimatedActionBase.Start(), Human.StartCommand_Ladder(), GEOM_LOD_NAME, ActionData.m_Player, and ActionData.m_Targetoverride bool IsLockTargetOnUse()override bool IsInstant()override bool CanBeUsedSwimming()