class AttachmentsOutOfReachSource
Members 1
Referenced by GetAttachmentPosition()
Methods 3
static bool IsAttachmentReachable(EntityAI e, string att_slot_name = "", int slot_id = -1, float range = 1.5)References Math.AbsFloat(), Class.Cast(), vector.Distance()
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, GetAttachmentPosition(), Object.GetMemoryPointPos(), CGame.GetPlayer(), Object.GetPosition(), InventorySlots.GetSlotIdFromString(), InventorySlots.GetSlotName(), EntityAI.IgnoreOutOfReachCondition(), DayZPlayerImplement.IsInVehicle(), Object.MemoryPointExists(), and Object.ModelToWorld()Referenced by AttachmentCategoriesRow.RefreshSlot(), Attachments.Select(), Attachments.UpdateInterval()
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, Icon.MouseClick(), and Inventory.UpdateConsoleToolbar()References map.Contains(), CreateAttachmentPosition(), map.Get()
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, Get(), Object.GetType(), map.Insert(), and m_AttDataReferenced by IsAttachmentReachable()
References CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount(), CGame.ConfigGetText()
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, CGame.ConfigGetTextArray(), CGame.ConfigIsExisting(), string.Contains(), array.Count(), array.Find(), Object.GetLODByName(), Selection.GetName(), LOD.GetSelections(), InventorySlots.GetSlotIdFromString(), Object.GetType(), Selection.GetVertexPosition(), string.Length(), Set(), string.Substring(), string.ToLower(), string.ToLower(), and LOD.NAME_VIEWReferenced by GetAttachmentPosition()