ActionRepairBoatEngine.c
class ActionRepairBoatEngineCB : ActionRepairVehiclePartCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
}
}
class ActionRepairBoatEngine : ActionRepairVehiclePartBase
{
void ActionRepairBoatEngine()
{
m_CallbackClass = ActionRepairBoatEngineCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_FullBody = true;
m_LockTargetOnUse = false;
m_Text = "#repair";
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
return false;
Blowtorch bt = Blowtorch.Cast(item);
if (!bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM))
return false;
BoatScript boat = BoatScript.Cast(target.GetObject());
if (!boat || boat.EngineIsOn())
return false;
if (g_Game.IsDedicatedServer())
return true;
string damageZone = "";
array<string> selections = new array<string>();
boat.GetActionComponentNameList(target.GetComponentIndex(), selections, LOD.NAME_VIEW);
foreach (string selection : selections)
{
if (boat && DamageSystem.GetDamageZoneFromComponentName(boat, selection, damageZone))
{
if (damageZone == "Engine")
{
int zoneHP = boat.GetHealthLevel(damageZone);
if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
{
m_CurrentDamageZone = damageZone;
return true;
}
}
}
}
return false;
}
override void AdjustVehicleHealthServer(ActionData action_data)
{
super.AdjustVehicleHealthServer(action_data);
MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, UADamageApplied.BUILD);
}
override void OnStartAnimationLoopServer(ActionData action_data)
{
super.OnStartAnimationLoopServer(action_data);
action_data.m_MainItem.GetCompEM().SwitchOn();
}
override void OnFinishProgressServer(ActionData action_data)
{
super.OnFinishProgressServer(action_data);
}
override void OnEndServer(ActionData action_data)
{
super.OnEndServer(action_data);
action_data.m_MainItem.GetCompEM().SwitchOff();
}
}