DIFF

class DamageSystemSource

Methods 8

static proto native void CloseCombatDamage(EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER)
static proto native void CloseCombatDamageName(EntityAI source, Object targetObject, string targetComponentName, string ammoTypeName, vector worldPos, int directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER)
static bool GetComponentNamesFromDamageZone(notnull EntityAI entity, string damageZone, out array<string> componentNames)
static string GetDamageDisplayName(EntityAI entity, string zone)
static void ResetAllZones(EntityAI entity)