class ActionRepairCarChassisSource
ActionRepairCarChassisWithBlowtorch › ActionRepairCarChassis › ActionRepairVehiclePartBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionRepairCarChassis()Members 2
protected int m_LastValidComponentIndexMethods 2
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.Cast(), Class.Cast()
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, Object.GetActionComponentNameList(), PlayerBase.GetBrokenLegs(), ActionTarget.GetComponentIndex(), DamageSystem.GetDamageZoneFromComponentName(), Object.GetHealthLevel(), ActionTarget.GetObject(), CGame.IsMultiplayer(), CGame.IsServer(), Class.Type(), ActionRepairVehiclePartBase.m_CurrentDamageZone, m_LastValidComponentIndex, m_LastValidType, GameConstants.STATE_RUINED, and GameConstants.STATE_WORNReferenced by ActionRepairCarChassisWithBlowtorch.ActionCondition()
override void AdjustItemQuantityServer(ActionData action_data)