class Ammo_40mm_Explosive
Ammo_40mm_Explosive › Ammo_40mm_Base › Ammunition_Base
Methods 4
override bool IsExplosive()override void OnActivatedByItem(notnull ItemBase item)override void EEKilled(Object killer)References ScriptCallQueue.CallLater(), ItemBase.EEKilled(), DamageSystem.ExplosionDamage()
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, DayZGame.GetCallQueue(), and Object.GetPosition()override void OnDamageDestroyed(int oldLevel)