class ActionDisarmExplosiveWithRemoteDetonatorUnpaired
ActionDisarmExplosiveWithRemoteDetonatorUnpaired › ActionDisarmExplosiveWithRemoteDetonator › ActionDisarmExplosive › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 163
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionDisarmExplosive
- ActionDisarmExplosiveWithRemoteDetonator
- ActionDisarmExplosiveWithRemoteDetonatorUnpaired
- ActionDisarmExplosiveWithRemoteDetonator
- ActionDisarmExplosive
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Constructors 1
void ActionDisarmExplosiveWithRemoteDetonatorUnpaired()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 5
override void CreateConditionComponents()References new CCINonRuined(), new CCTCursor(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartServer(ActionData action_data)RD kit
override void OnEndServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), Class.Cast(), EntityAI.Delete()