class ActionDisarmExplosiveWithRemoteDetonatorSource
ActionDisarmExplosiveWithRemoteDetonatorUnpaired › ActionDisarmExplosiveWithRemoteDetonator › ActionDisarmExplosive › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionDisarmExplosiveWithRemoteDetonator()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 4
override void CreateConditionComponents()References new CCINonRuined(), new CCTNonRuined(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool CanBeSetFromInventory()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), Class.Cast(), EntityAI.Delete()