class ActionDisarmExplosiveSource
ActionDisarmExplosiveWithRemoteDetonatorUnpaired › ActionDisarmExplosiveWithRemoteDetonator › ActionDisarmExplosive › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionDisarmExplosive()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 5
override void CreateConditionComponents()References new CCINonRuined(), new CCTCursor(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References ExplosivesBase.CanBeDisarmed(), Class.CastTo(), ExplosivesBase.GetArmed()
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, ActionTarget.GetObject()override void OnStartServer(ActionData action_data)override void OnEndServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)