class RemoteDetonatorSource
RemoteDetonator › Inventory_Base › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Derived classes
All members, including inherited
Constants 3
const string COLOR_LED_OFF = "#(argb,8,8,3)color(0,0,0,1.0,co)"const string COLOR_LED_LIT = "#(argb,8,8,3)color(1,0,0,1.0,co)"const string SELECTION_NAME_LED = "LED"Referenced by UpdateLED()
Members 1
protected ERemoteDetonatorLEDState m_LastLEDStateMethods 3
bool IsKit()void UpdateLED(ERemoteDetonatorLEDState pState, bool pForced = false)References EntityAI.GetHiddenSelectionIndex(), EntityAI.SetObjectTexture(), EntityAI.SetSynchDirty()
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, COLOR_LED_LIT, COLOR_LED_OFF, m_LastLEDState, and SELECTION_NAME_LEDReferenced by ActionTriggerRemotely.ActionCondition(), ImprovisedExplosive.UpdateLED(), Plastic_Explosive.UpdateLED()
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, RemoteDetonatorReceiver.EEKilled(), RemoteDetonatorReceiver.OnWasDetached(), RemoteDetonatorReceiver.RemoteDetonatorReceiver(), RemoteDetonatorTrigger.OnAnimationPhaseStarted(), RemoteDetonatorTrigger.OnCEUpdate(), RemoteDetonatorTrigger.OnVariablesSynchronized(), RemoteDetonatorTrigger.RemoteDetonatorTrigger(), and RemoteDetonatorTrigger.UnpairRemote()override void SetActions()