class ActionTriggerRemotelySource
ActionTriggerRemotely › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionTriggerRemotely()Methods 6
override void CreateConditionComponents()References new CCINonRuined(), new CCTNone(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool HasProgress()override bool HasTarget()override bool HasProneException()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.Cast(), vector.DistanceSq()
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, ExplosivesBase.GetArmed(), RemoteDetonatorTrigger.GetControlledDevice(), EntityAI.GetPairDevice(), Object.GetPosition(), Object.GetPosition(), RemoteDetonatorTrigger.IsConnected(), Object.IsRuined(), Math.SqrFloat(), RemoteDetonator.UpdateLED(), and UAMaxDistances.EXPLOSIVE_REMOTE_ACTIVATIONoverride void OnExecuteServer(ActionData action_data)