class ActionOpenDoorsSource
ActionOpenDoors › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionOpenDoors()Members 1
ref NoiseParams m_NoiseParReferenced by OnEndServer()
Methods 7
override void CreateConditionComponents()References new CCINone(), new CCTCursor(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetprotected bool CheckIfDoorIsLocked()protected bool CreatesNoise()Referenced by OnEndServer()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartServer(ActionData action_data)override void OnEndServer(ActionData action_data)override bool IsLockTargetOnUse()