class NoiseSystem
Methods 4
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier = 1.0)proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier = 1.0)proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier = 1.0)Will make a noise at that position which the AI will "see" for the duration of 'lifetime'
Absolute noise-strength reduction the environment (weather/sandstorm/sea) applies at 'pos'. Single source of truth used by AI.
Referenced by PluginPresenceNotifier.ShowCoefsDbg()