DIFF

class NoiseSystemSource

Constructors 2

private void NoiseSystem()
private void ~NoiseSystem()

Methods 3

proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier = 1.0)
proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier = 1.0)

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'