class NoiseSystemSource
Constructors 2
private void NoiseSystem()private void ~NoiseSystem()Methods 3
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier = 1.0)proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier = 1.0)proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier = 1.0)Will make a noise at that position which the AI will "see" for the duration of 'lifetime'