class ActionOpenFenceSource
ActionOpenFence › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionOpenFence()Constants 1
const string SELECTION_INTERACT = "gate_interact"Referenced by ActionCondition()
Members 1
ref NoiseParams m_NoiseParReferenced by OnEndServer()
Methods 4
override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartServer(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), AnimatedActionBase.OnStartServer()
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, Fence.OpenFence(), and ActionData.m_Targetoverride void OnEndServer(ActionData action_data)